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  1. #14
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    And my point is is just how limited they are in the form of a 10 min blm only ja and thf awkwardness. And no I didn't forget about them I didn't mention them because cover doesn't do anything with hate and it just lets you take some of the hits taken by them but that kinda forces your blm to stand in range and the Animus Minuo doesn't take hate it just gives -10 enmity which counts towards gear which there are alot of other things that do that if you really want to get into it... but in the end doubling or halving the rate at which you gain enmity isn't going to make much of a difference if you can cap before you deal enough dmg to take off 1% of a mobs hp. And I already said besides 1hrs. I didn't feel like listing Caper Emissarius as well as Spirit Surge because abilities that can only be used once an hour aren't really reliable forms of hate control. Especially when currently in game you can literally cap on some monsters a hundred times

    And I know there are lots of ways to increase enmity... you miss the point that our enmity system is completely broken and it doesn't matter since everyone dealing dmg is going to be capped already. Maintaining capped VE is a breeze it takes all of like 20 dps to counter natural decay. Capping VE takes all of about 30kish dmg last I did the math which on mobs that have 2 million hp happens fairly quickly in a fight. Maintaining CE you lose is fairly trivial as well. As such it doesn't matter how many enmity abilities you got if you are already capped it only matters who took the last action or who lost hate from dmg most recently. This is part of why well hasted DDs will keep hate after awhile from a pld... sheer attack speed ensuring they keep getting the mobs attention back. Which incidentally usually works for keeping stuff of mages but with greater distances and them not taking and dmg sometimes it does move a little which then sometimes stops hits from coming then mob beelines for backline DD.

    Now yes the real solution is finding a more permanent solution to the dmg enmity problem... and I have certainly been pushing for that and even suggested a good way of doing it but SE doesn't seem to be up for that so in the meantime it would be nice to have a way for backline DDs besides rng to deal dmg without pulling hate.

    As far as skillchaining I see it a lot more after the update that made them unresistable and upped there dmg as well as upping a lot of the dmg varies with tp things which made holding tp less detrimental... but taht kinda took away reasons to bring blms especially with the hate issues. But improving MB has a small chance of improving that.
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    Last edited by dasva; 09-10-2014 at 03:29 PM.