Oh Heck Yeah!!!!!!
As the "Bread and Butter" of our damage dealing skill as a mage, we should be rewarded with visual effects. Magic Bursting is a lost/forgotten skill as many (many, many, many, its ridiculous many) new players don't know WS and/or Skill chain attributes , nor do they know the magic elements that they are comprised of. As far as I'm concerned, For a Mage Magic Bursting Is The Equivalent To A DDs WSing, how much damage is left on the table when a mage cant (or doesn't know how to) time and execute a magic burst (especially when they are seeing light and dark sc repeatedly)? Worst thing is a majority of people these days don't even think about that damage increase, nor do they look to exploit it..
I can't count how many times during a pick up group party, a person has said "that's to complicated" when I indicate that I expect to see magic bursting from every offensive DD magic casting job in the party. Even after I tell them the elements I expect casted and when, timing is usually an issue since for many it hasn't been expected or required by their shells or other party leaders - even in the most difficult of content.
I think this would go a long way in reinforcing the fact that mages (I call them "the smart/strategic" jobs") should know the mechanics of the game to a deeper level, be more strategic and contribute more to the damage dealing without getting the backline killed.
I love what they did with the skill chain resist a few updates ago and this change will show the party who is on point as a mage and who isn't. To many times I come across mages that take the "free ride" approach and look at me crazy when I indicate that expect them to put in more work than just "cast - cast - cast - cast - refresh". Being backline shouldn't be approached as walk in the park, because for a real mage it isn't.
Additionally, (at the very least) I would like the magic burst to be a "free- shot" at the monster. I would prefer that the additional damage does not increase that mages enmity. Maybe that's a lot to ask for, but I think we should be rewarded in that fashion, in addition to the visual effect, for knowing and being skilled enough to utilize and exploit that aspect of the of the game. Its an inverse relationship from my perspective: For frontline DDs the closer of a skill chain should have increased enmity {as} For Backline Damage dealers the executer of a Magic burst should not see an increase in enmity and if possible should have their enmity reduced. That would be a mage utopia and would ensure that sloppy and "fly by night" mages pay for not knowing their job.
Great post OP.
Can we have this?