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  1. #1
    Player RAIST's Avatar
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    Please add jobs with weapon skill quests to elemental/weaponskill path magian weapons

    I've started seeing more in-game chat about this issue. Seriously...just look at some of them:

    Scythe: DRK
    Club: WHM
    Polearm: DRG
    Great Axe: WAR
    Polearm: DRG
    Axe: WAR/BST
    Great Sword: PLD/DRK
    Sword: RDM/PLD/BLU
    Dagger: THF/BRD/DNC
    Staff: WHM/BLM/RDM/SMN/SCH

    It just doesn't make much sense that some jobs that routinely use some of these weapons (and can proc !! on Abyssea NM's with them) can't use these magian weapons. At the very least, if a job can natively use the quested weaponskills (in short, can equip a <weapon> of Trials), they should be able to equip the elemental/weaponskill path magian weapons (STR/ATT and Store TP Bonus, etc) as well. I can understand the restrictions on the specialized weapons (Relic/Mythic and Physical/Empyrean), but having these restrictions on the more generic elemental/weaponskill path weapons just doesn't make much sense.

    Preferably, I'd like to see jobs with a decent skill rank added as discussed in an older thread
    (http://forum.square-enix.com/ffxi/th...magian+weapons), but I think adding jobs with the quested weapon skills is a fair compromise.

    However, if that is judged to be too unbalanced, perhaps maybe adding just the jobs with native access to the new 290/300 level weaponskills (Cataclysm, Fell Cleave) could be another consideration.
    (1)
    Last edited by RAIST; 04-01-2011 at 07:05 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  2. #2
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    hmm i am a bit confused, are you asking to give more jobs elemental ws? or asking more jobs acess weapons say like BLU getting mroe clubs?

    I cam confused with elemental weaponskill path, some jobs have good elemetal ws, some dont. like on war i wish there was a GA elemental ws so i can get amber light
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player RAIST's Avatar
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    Magian Weapons are broken down into 4 groups, two of them are elemental paths and weaponskill paths. Those are the simple, more generic paths (no NM kill lists, don't have to have a relic/mythic to modify, etc). These are too restrictive on which jobs can use them. For instance, look at the staff trials:

    http://wiki.ffxiclopedia.org/wiki/Staff_Trials

    You can make a Store TP staff (Sedikutchi) that is only usable by BLM/SMN/SCH, or an elemental staff with stats like STR/ATT bonus, AGL/EVA bonus, or VIT/-Physical Damage Taken Bonus that are only equipable by BLM/WHM/RDM/SMN/SCH--but not MNK, WAR, PLD etc. Those melee jobs are more likely to use these weapons than mages, but cannot. And these jobs DO use a staff routinely for certain tasks. They can equip the Pole of Trials, and gain native access to weaponskills like Retribution (quested), as well as the two used to proc !! on Abyssea NM's--Sunburst and Earth Crusher. They also gain native access to Cataclysm, which is very useful in Abyssea among other things. They SHOULD have access to some of these magian weapons, but currently do not.
    (0)
    Last edited by RAIST; 04-01-2011 at 05:31 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    list of the extra job weapons.

    PLD:
    Staff, Club.

    WAR:
    Club,sword, staff, polarm, scythe, Great sword, dagger

    MNK:
    staff, club? ( C+ grade)

    THF:
    Make xbow trials?

    RDM:
    Dagger, club

    DRK:
    Great axe, sword, axe

    BST:
    scythe

    RNG:
    Axe, dagger, xbow ( add xbow trails)


    SAM:
    Polarm, bow

    NIN:
    dagger,GKT,sword are all c grade, questionable?

    DRG:
    Staff

    SMN:
    Club

    BLU:
    Club, staff ( note rdm has staffs but no skill in it for magic potnecy stat) that or add magic potency on other weapons)

    COR:
    Sword, dagger
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player RAIST's Avatar
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    Think it may be easier to follow if you list it by weapon instead of job:

    Scythe: DRK - add WAR/BST
    http://wiki.ffxiclopedia.org/wiki/Scythe_of_Trials

    Club: WHM - add WAR/MNK/BLM/PLD/SMN/BLU/SCH
    http://wiki.ffxiclopedia.org/wiki/Club_of_Trials

    Polearm: DRG - add WAR/SAM
    http://wiki.ffxiclopedia.org/wiki/Spear_of_Trials

    Great Axe: WAR - add DRK
    http://wiki.ffxiclopedia.org/wiki/Axe_of_Trials

    Axe: WAR/BST - add DRK/RNG
    http://wiki.ffxiclopedia.org/wiki/Pick_of_Trials

    Great Sword: PLD/DRK - add WAR
    http://wiki.ffxiclopedia.org/wiki/Sword_of_Trials

    Sword: RDM/PLD/BLU - add WAR/PLD/DRK/COR
    http://wiki.ffxiclopedia.org/wiki/Sapara_of_Trials

    Dagger: THF/BRD/DNC - add WAR/RDM/BST/RNG/NIN/COR
    http://wiki.ffxiclopedia.org/wiki/Dagger_of_Trials

    Staff: WHM/BLM/RDM/SMN/SCH - add WAR/MNK/PLD/BRD/DRG
    http://wiki.ffxiclopedia.org/wiki/Pole_of_Trials

    **Great Katana, Katana, and Bow would remain unchanged**
    (0)
    Last edited by RAIST; 04-01-2011 at 05:32 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #6
    Player Seriha's Avatar
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    Kalsena
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    Sylph
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    BLU Lv 99
    Always thought if you had a C grade or higher in a skill, you should be able to trial a weapon. Though, I can see some merit in just allowing it for having the skill itself.
    (0)

  7. #7
    Player RAIST's Avatar
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    yeah, if you get into doing it by rank, then you can spark a debate on where you make the cut. By using the <weapon> of Trials model, you have a precedent for "privileged" jobs that are more easily argued for being added. Never understood the tight restrictions on them when they added them. Some of the trials simply will likely never be done as they are now.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #8
    Player Seriha's Avatar
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    Character
    Kalsena
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    Sylph
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    BLU Lv 99
    With Staff being an exception to RDM, I'd almost say the reason should be more that if you have an offensive spell of the corresponding element, you should be able to go for that particular path. That would put BLU on for all 8, PLD for Light, DRK for 7/8 (no Light), and NIN for at least 6/8 (Unsure on the alignment of some of their new spells). Some jobs might not use these much, if ever, but having the option should be there given the intended purpose of boosting the spells.
    (0)

  9. #9
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    have bit of an issue not listing staff or GKT.

    BLU for staff, GKT for NIN or other weapons for NIN.

    and bow for sam? XD.

    and add xbow trails allow rng and thf to use them.
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
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    Quote Originally Posted by RAIST View Post
    Those melee jobs are more likely to use these weapons than then mages, but cannot. And these jobs DO use a staff routinely for certain tasks. They can equip the Pole of Trials, and gain native access to weaponskills like Retribution (quested), as well as the two used to proc !! on Abyssea NM's--Sunburst and Earth Crusher. They also gain native access to Cataclysm, which is very useful in Abyssea among other things. They SHOULD have access to some of these magian weapons, but currently do not.
    As one of the few SMN that has these staves, and one of the only players in the game with full staff merits, I say wait your turn. Before you get to play with my weapons, give me your WS. No, BLM and SCH won't melee, but SMN does. As soon as SE recognizes the job that SHOULD be the staff master, I'm OK with the wannabe PLD, WAR and MNK joining us.
    (0)

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