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Thread: magic acc skill

  1. #1
    Player pretre's Avatar
    Join Date
    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99

    magic acc skill

    ok this is prolly a easy question but I cant find the info,
    whats the diff on my weapon between magic acc skill and just norm magacc +
    also does the magic acc skill on my back hand weapon make a diff and if not would normal magacc+ on a back hand weapon make a diff, I ask because im wondering if its worth getting the wkr dagger with +30 magacc as a back hand weapon for my cor
    (1)

  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
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    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    SE hasn't told us and no one has tested if there is any difference. As far as I know it's the same it just gets that name because it's similar to the weapon skill on the weapon to make up for what you would've gained in levels.

    No it's only mainhand even for ranged ws <.< Yes regular macc does work on offhand just like normal weapon skill would.
    (0)

  3. #3
    Player pretre's Avatar
    Join Date
    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    ty dasva I will get wkr dagger with magacc augs then for my backhand
    (0)

  4. #4
    Player Raging_Oracle's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Warmage
    World
    Odin
    Main Class
    RUN Lv 99
    Actually Thought it mirrored any other skill category, i.e. shield: You have an shied cap and shield + contributes to reaching that cap, but Shield Skill + actually increase that cap. This is just my understanding.

    There have been rumors of .9 eva + = 1 eva skill + , but if I don't see the stat raise in the menu, then I have to assume that it contributes to reaching the cap and not increasing it.

    Given that you now see the effects of geomancy + on dunna, I would now guess that those type of stats are potency increases but I wouldn't be surprised if it a potency increase based on (or scaled to) your actual skill level/amount. For my gil, I go with (+ skill) then I worry about potency, as skill is gonna contribute more to the effect actually happening (or being successful) and potency is gonna effect what happens after it lands. No use for potency if you can't land a certain enfeeb for example. That's just my thought on it.
    (0)