I would like to inform you all about future dancer adjustments that are being worked on.

In the September version update, we will be boosting dancer’s support capabilities when playing in parties and alliances by making adjustments to steps.

The enfeebling effects of steps will not be resisted by monsters as long as you have the proper amount of accuracy, so they are easy to use on harder monsters, and they will become even stronger with effects from enfeebling magic and geomancy spells.

In regards to the fact that it takes a bit of time to reach the cap of the enfeebling effects, there is a possibility of adjustments in the future; however, we’d first like everyone to try it out and we’ll be keeping an eye on the situation after it is implemented.

Additionally, in the future we will be making other adjustments to dancer and we are planning to increase their maximum dagger skill as well as other aspects to enhance their damage dealing capability.

While dancer is a job that possesses many talents, we will be making adjustments here on out that focus on the fact that they are indeed a damage dealing job.

Finally, just as a note, when it comes to Contradance we do not have any plans to further enhance dancer as a healer role, and as such we will not be reducing the recast timer.