Results -9 to 0 of 35

Dev. Posts

Threaded View

  1. #17
    Player Astrael's Avatar
    Join Date
    Aug 2014
    Location
    San d'Oria
    Posts
    6
    Character
    Astrael
    World
    Shiva
    Main Class
    DNC Lv 99
    Grudgingly getting into semantics, it only takes 30 seconds to get to a level 5 step (but another minute from there to get to level 10).

    Pull [0:00] > Level 2 (Precharged Presto) [Def-7% or Evasion-12 or Crit+4%]
    [0:15] > Level 3 [Def-9% or Evasion-16 or Crit+5%]
    [0:30] > Level 5 (Presto) [Def-13% or Evasion-24 or Crit+7%]

    This is our current state pre-update. On fodder mobs--the only actual things that don't take longer than 30 seconds to kill--I would just be going full DD Saber Dance anyways with just the initial step to charge Finishing Moves when needed. This update isn't meant for those kinds of fights though, because no one is really worried about debuffing fodder.

    [0:45] > Level 6 [Def-15% or Evasion-28 or Crit+8%]
    [1:00] > Level 8 (Presto) [Def-19% or Evasion-36 or Crit+10%]
    [1:15] > Level 9 [Def-21% or Evasion-40 or Crit+11%]
    [1:30] > Level 10 [Def-23% or Evasion-44 or Crit+12%]

    [3:30] > Level 2 (Presto) *assuming the 2 minute duration extension remains

    Realistically, most Delve boss fights and D/VD high-tier battlefields are not over in 1.5 minutes without some serious gear and job optimization and even then. But, we may as well discuss what role several other jobs have if we're going that far in our assessment of what is optimal or not. Steps may not be a fulltime debuff at maximum potency but level 10 is still easily attainable and will last the duration of a presumed "quick" boss NM fight. At the 45 second marker of a fight is the moment the update takes effect. If the battle does last longer than Step duration of 2 minutes (at the 3:30 mark), then arguments against the update due to battle duration become moot because the fight is long enough for DNC's debuffs to make a difference. Furthermore, the time it takes to reach level 10 can be partially mitigated by any other job going /DNC (such as COR) to help elevate the 1-5 Step level, eliminating 15-30 seconds worth of wait.

    Addressing Contradance, it go without saying but DNC by design is not a job that you slot in to fill a sole healer role unless it is content with literally no or light AOE damage. As far as I've been playing it, it is primarily a DD (sometimes tank) that is able to adapt quickly and supports the backline with arguably the fastest first-response heals in critical situations/heavy debuffs while supplying enhanced stat down. It is not a slouch in DD by any means with the ability to self-skillchain every 2 steps applied in the above pattern (and it is more than capable of getting 1000+ free TP between Reverse Flourishes even with job ability delays and an occasional healing waltz in that time). But with Contradance, it can do one of two major things once a fight: fully heal the party with Divine Waltz II or erase a whole party's worth of debuffs, which saves the WHM time especially if non-mythic and JA timers are down for Accession. In my experience DNC only gets crippled as a healer when Amnesia'd or Paralyzed, due to it eating job ability timers (which is the one thing I really wish they'd address).

    As Liteholt said, DNC is a challenging job that takes excellent timing to play well. But it can perform/assist in any capacity and actually serves to make most fights simply easier and due to it being surprisingly very hard to kill can make the difference between a win or loss (as I have demonstrated several times in delve/KI fights). These updates may not be low effort, but they've still got uses in content that matters and I'm looking forward to them. Now just to wait for their addressing of the Finishing Move system (one of the last things they claimed DNC was having adjusted).
    (2)
    Last edited by Astrael; 08-31-2014 at 10:44 AM. Reason: proofreading