Nice ideas Karbuncle,
I'll add a few more.
Job: Warrior
Ability: Two-Handed (One handed weapons, when equipped by themselves, are twice as powerful and are treated as a 2h weapon.
Slot Cost: 3 Slots
Reasoning: Would boost the power of Dagger, Axe, and Swords Weapon skill output. Could see Bst's and Thf's really using this.
Job: Paladin
Ability: Duel Shields (Can equip a shield in the weapon slot and the off hand slot but can't attack if you do)
Slot Cost: 3 Slots
Reasoning: Could gear swap to two shields right before receiving a massive attack, or maybe could come up with a strat where they always have two shields up.
Job: Summoner
Ability: Savage Beasts (Boost's Avatar's Auto attacks and Blood Pact Rages Cool Down is reduced by 50%, but can't use Blood Pact Wards
Slot Cost: 3 Slots
Reasoning: Define's a SMN as a Damage Dealer at the cost of losing it's hybrid-ness
Job: Summoner
Ability: Avatar Blessing (Seals Blood Pact Rages, but Blood Pact Ward's Cool down is reduced by 50% and Avatar Favors are enhanced)
Slot Cost: 3 Slots
Reasoning: Defines a SMN as a Support Job at the cost of losing it's hybrid-ness and if other jobs sub SMN they can use Wards more often.
Job: Red Mage
Ability: Battle Mage (Converts 1% damage taken into MP)
Slot Cost: 2 Slots
Reasoning: Helps a lot while soloing or anytime you would be Tanking with an MP dependent job.
Job: Thief
Ability: Stealth (Generate Less Enmity but do X% less Damage)
Slot Cost: 1 Slot
Reasoning: Support Roles would love this.
Job: Samurai
Ability: Death Blow (Generates X extra TP when you deal the killing blow to an enemy)
Slot Cost: 1 Slot
Reasoning: Pretty self explanatory.
Job: Dark Knight
Ability: MP Attack (each Physical attack consumes X% of Max MP to make the attack do 1.5x more DMG)
Slot Cost: 3 Slots
Reasoning: Nice boost if you can afford the upkeep cost.
Job: White Mage
Ability: Healer (When you take damage 1% of the damage is used to restore HP to party members)
Slot Cost: 2 Slots
Reasoning: Tanks would like this
Job: Black Mage
Ability: Absorb Mp (when hit with a damaging magic spell, you restore X% MP)
Slot Cost: 1 Slot
Reasoning: Self Explanatory
I'll add some more later

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