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  1. #1
    Player Omen's Avatar
    Join Date
    Jul 2014
    Posts
    17
    Character
    Rorix
    World
    Sylph
    Main Class
    THF Lv 99

    Bravely Default Style Slot System

    Howdy all.

    After enjoying another of SquareEnix's game's Bravely Default it made me think that FFXI could have fun with the slot system Bravely Default had. Where each character had up to 5 Slots where they could equip passive abilities that were unlocked on other job classes.


    So say FFXI gave each player 5 Slots and made a new Merit Category for each Job Class that unlocked a Passive Ability to equip to those Slots from the main menu or Mog House.

    Just some examples:

    Job: Ninja
    Ability: Duel Wield I (doesn't stack with other Duel Wield Traits)
    Equip: 2 Slots

    So now lets say we got a Rng/War and they use 2/5 Slots to equip Duel Wield 1 they unlocked from meriting Ninja. I could see this being something Mage Jobs could be interested in as well.

    Job: Thief
    Ability: Dagger Skill A (makes a job class with native Dagger skill to have A rank)
    Equip: 1 Slot

    Anything lower than A rank wouldn't even be considered for content and skills like this could help some Jobs that only have Blunt/Piercing/Slashing choices be welcomed to content that requires only 1 of those Damage types.

    Not saying the above examples HAVE to be implemented they were just quick examples to get the basic idea of the system.

    If SE managed to balance such a system, it could make for some interesting customizations on Jobs.

    You guys think a system like this could be fun?

    For fun post your ideas for possible slot abilities for any job class using the following template:

    Job:
    Ability:
    Slot Cost:
    Reasoning for equipping this ability if not super obvious.


    ~Have some fun people~
    (1)
    Last edited by Omen; 08-28-2014 at 06:08 AM.