Quote Originally Posted by Einalem View Post
There should be less Geomancy spells in general, but their effects should encompass more. This would validate a 2 Geomancy effect restriction.
Early on, I felt this way. I had some sort of hope that we'd see combination effects added that took the names of old Geomancer spells, like Smokescreen -eva +eva, etc. With the direction they're going now though, it's all about the potency, and it's really paid off IMO. As for the plethora of spells you mentioned, it is what it is. Brd has dozens upon dozens of spells that it'll never use outside of dummy songs and Cor has multiple if not a dozen rolls it never uses. It's just par for the course, in case you ever find yourself wishing to cap out your parties evasion, for whatever reason.

I'd say the only one's with no realistic use atm though are slow, paralyze, gravity, poison, +eva, and possibly +stats, though if you're getting super buffed by a Brd, Cor, and Geo, something like +Str may be of use since you'll already be attack capped no doubt. Some have an issue of "which is better?" Say you're fighting a mob who's main source of damage is magical damage, do you do.. +MEva, +MDB, -MAcc, or -MAB? With the tests I've done/seen, I'd go with +MDB and -MAcc personally, but stacking +MEva and -MAcc may benefit more if you're trying to avoid status effects as well. Being able to quickly switch your two bubbles and knowing what to switch to greatly helps.