Quote Originally Posted by Dragoy View Post
Hmmm, wasn't that fixed? Reported here, and I recently used a russet yggrete shard IV which did indeed speak of mweya, not menace (sadly). Are these something different?


Anyblue, I remembered something at last, and I shall quote a thread of mine so as to not just type it all over again:



Sheesh. That truly seems a bit more angry than I cared to remember. I'm not a fan of trust/faith in general, so it really doesn't matter that much to me. Definitely not angry, but curious. Yes.

I'm still guessing it was very much intentional since I can see people thinking it would be weird to have the same thing going on in the party channel.


Danks!
You raise a very interesting question, and I think there are a couple factors at play. Note that these apply to pretty much every MMO out there.

* When dealing with something that happened in the past (either in real life terms, or in-game terms), to what extent do you remain faithful, and to what extent do you reimagine it?
* How has the direction of the game changed or remained the same?
* What are the players' expectations?
* How would the decision look if viewed in context? In a vacuum?

There are no cut-and-dried answers here. In Sakura's case, you have two arguments: 1. Sakura should continue to speak in katakana, because that's how she is originally, and 2. Sakura should make her noises in English, because that's easier to understand for people who aren't familiar with her backstory. Ultimately, the team opted for the latter. Sakura's alter ego is not tied to any specific event, and you can receive it regardless of whether or not you've had any interaction with her at all. In the context of first meeting Sakura, the player is initially confused--why is she speaking in Japanese?--but Markovich is there to steer you in the right direction, so you are able to understand right away. But put yourself in the shoes of someone who's never met her in person and just grabbed her alter ego. "Why is she speaking in Japanese? That's got to be something the translators overlooked!" It breaks their immersion in the game. So we have to ask ourselves the following question:

"Do the positives of staying faithful to Sakura's characterization outweight the negatives of new players feeling uncomfortable?"

Different leads might have taken a different approach, but I chose the latter, given that I cannot guarantee that the player would have interacted with Sakura before.

However, I can understand and sympathize with the opposing argument!