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  1. #1
    Job adjustments thoughts:


    Beastmaster-new jugs. You are going to have a lot of angry crafters. As a guy who’s been having to pay the crafters, I’m not bothered a bit. Hopefully, the prices are in line with what you get npcing the existing 99+ jugs for-fair is fair. As to the jugs chosen, sheep is a perennial pet and while nothing special is generally nothing bad, beetle is the same, both in a “soak up damage” capacity, too bad pets can’t hold hate anymore. Funguar has been hit or miss, the purchased one was awesome and I used it all the way to the 75 cap as my go-to jug, great value for the money, but then you released that piece of garbage made with beech logs which was one of the worst values we ever had until the deliberate move to nerf all jugs that coincided with the ilevel system-as not one pet released since the release of SoA is worth the money/bayld. Slug was a good pet, assuming you scaled his abilities right I assume he would continue to be a good pet, but I’m not going to make that assumption. As to fish and lizard, you have never released a good fish or lizard-despite their great potential- so I’m going to assume that trend IS continuing.


    Based on the above my assumptions on bst are: a. “until the deliberate move to nerf all jugs that coincided with the ilevel system.”-I stand by this statement, it’s simply not possible that this is a mistake on the part of the devs to have jug performance continue to deteriorate relative to past performance with every new iteration of jugs, so it must be deliberate and the only conclusion I can draw is that it IS deliberate but no one has the stones to say so; b. no thief jugs and as not one has been added since Falcorr but the level caps have been raised by 20 since that point the clear implication is that we will not be getting a TH pet again-annoying to have to sub thf for TH when farming, but not a big deal, just say so and we’ll know to start stockpiling oils and powders again-and getting a shield since we can’t dual wield when /thf; c. I notice he’s not selling pet foods, and I assume that’s deliberate as well, so now we know what the crafters will be shifting to; d. new jugs, more new jugs, so charming in instanced battles again is still not planned for anytime in the forseeable future, i.e. ever.


    Enough rant for now-


    Dragoon-I can’t see any problems with the adjustments, but I think it might have been nice to consult with the players on where to go with Strafe, even though I think you nailed it.


    Blue-don’t know, don’t care, but without an increase in spell slots all the new spells in the world mean squat as the restriction to blu utility has to do with the limited slots-and the god-awful time to switch spells. See Pup for the same rant.


    Dancer-not HUGE changes, and if you are playing the job actively actually carrying 10 steps would be unusual, at least for me. I just hope the abilities that “consume all steps” don’t anymore but cap at 5 absorbed, after all, they work just fine with 5 absorbed.


    Hopefully these are not the only jobs getting a bit of attention
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Glamdring View Post
    until the deliberate move to nerf all jugs that coincided with the ilevel system-as not one pet released since the release of SoA is worth the money/bayld.
    Yes, I agree. Puppets and wyverns receive +5 to all primary (STR, DEX, etc.) and secondary stats(ACC, ATT, MAB, etc.) with each level. Avatars receive +7 to all stats with each level. Jug pets receive an uneven amount switching between 3 and 4 per level. WHY?! My 115 avatars hit harder, more accurately, faster and take less damage than my 119 jug pets do, and my 119 jug pets do 300 damage ws's every minute while the avatar does 9-12k damage bloodpacts every 40 seconds, and then a BRD song level buff every 40 seconds as well!

    If anything Jug pets should have FAAAR higher stats than puppets, avatars, or wyverns because they have absolutely nothing going but DoT, while avatars have bloodpacts on top of DoT, puppets and wyverns can heal, and this new super DRG buff.

    If these pets easily land their enfeebles without assistance on Very Difficult content they'll be partially useful. If they need enemy magic eva- to land then it's worthless, since the jobs with enemy magic eva- abilities can just land the enfeebles themselves. (Distract and infrasonics don't stack for instance, so getting help from Frazzle is pointless.) If not, at least we have killer instinct with every family again. So my Relic weapon BST can go back to doing 1/2 the damage of my terribly geared SAM and MNK instead of 1/3 of their damage.

    BST, PUP, and DRG should have gotten the buff DRG just did, but nope, BST can't have nice things.
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    Last edited by Louispv; 08-27-2014 at 08:33 AM.