I beg to differ. Friends making everything more fun and can help you run around. Ignoring the fact a friend can Mazurka, Bolters, or Teleport you around, and WARP! Talking with eachother and being in eachothers company makes even the dullest of events more fun... and i consider making dull things fun helpful
Plus, friends will help friends even if its dull, I do it all the time, and others for me... thats what friends are all about.
As far as not being able to find something fun? Yah, I know, subjective and such.
The walking part is much shorter now than it used to be. With HP warping, getting back to Cid is a snap. If you find you aren't strong enough to win a fight because you try to do it while leveling up, I found a bunch of HP crystals outside of several BCNM zones (in Riverne by Monarch Linn, entrance to Mineshaft #whatever, and right before Diablos). Took me about 2 months to finish CoP starting from scratch (which is 7 1/2 weeks too long for a lot of people), but this also included me leveling solo 1-95 (along with several jobs at 50), doing all limit breaks, and getting a Rank 10 nation.
So yes, while travel can be tedious for CoP, a lot of the time it is a one-time thing, then you warp nearby if you have to go there again later.
I talk with friends over voice chat and messenger. No reason for them to travel with me in game even if that weren't the case.I beg to differ. Friends making everything more fun and can help you run around. Ignoring the fact a friend can Mazurka, Bolters, or Teleport you around, and WARP! Talking with eachother and being in eachothers company makes even the dullest of events more fun... and i consider making dull things fun helpful
Plus, friends will help friends even if its dull, I do it all the time, and others for me... thats what friends are all about.
As far as not being able to find something fun? Yah, I know, subjective and such.
Being a Summoner, I already have Fleet Wind.
Anyways, that's all my opinion, again. I've reported the people that are directly harassing me. Don't know what it is with people on this forum and insulting people for having a different opinion on what is fun.
Every single time games take this casual approach it ruins the soul of the game. Casualness is a cancer. It ruins drive and goals. Effort is very important. What right does a person who just started the freaking game to be able to do end game right away or have end game quality gear? The fact that the content in question can be soloed should more then make up for the fact that you have to do it in order to progress because at that point there is no one holding you back but yourself.
I think that casualness is important...to a degree. This game would be unsustainable if it were as tough as it was in 2006. But you gotta put in SOME effort. If you make things too easy, maybe you'll attract some new players, but they're either 1) going to blast through everything way too quickly and get bored or 2) give up the second they hit the slightest road bump. Such as, say, doing a series of quests that anyone can solo with no effort.
If you don't want to put in some effort and finish content, while experiencing a pretty damn-good story and getting some cool stuff towards the end, why would you need REM's chapters? Why would you need reforging?
The game asking you to exert a little effort in the name of progression isn't summoning the apocalypse to planet earth - it's doing content within the game, for the sake of rewards. It's playing the game. No-brainer, right?
There's plenty of Delve gear, and Adoulin stuff you can get if you don't feel like putting forth the effort in order to reforge your old AF.
To be fair, the poster is not against putting effort in; he agrees that it's just a combination of running around and doing easy fights. Rather, he is against mindless busywork, traversing about for cutscenes and very unchallenging fights. I still disagree with him to an extent, but I also feel like his argument is being twisted and exaggerated.
Most MMOs don't require you do do level 30 content to get level 99 rewards. It's generally understood that if you want to keep new players - you have to give them the ability to catch up somewhat reasonably. That doesn't usually mean forcing them to ancient, outdated, content.
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