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  1. #1
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    I'm 99% confident that a few years ago the game was down for almost 20 hours while they performed server "hardware" upgrades. At that point, one of several things happened:

    - The servers were moved to multiple virtual machines running on one super-computer (ie, 32 processors, 256GB RAM etc) - This is now a common practice with server farms to save space and be more energy efficient. Not to mention it's cheaper.
    - The Hardware was actually upgraded to today's standards.

    As for the language the server software is programmed in - no one can truly know, but i'd hazard a guess at C. While programming languages have become easier to use and more accessible; the power of their ability to work with numbers isn't that different between 'then and now'. When you compile it, it all ends up as ASM anyway.

    I just feel this excuse is a poor one; or as I suggested earlier the current developers were left legacy spaghetti to work with - which isn't optimized and therefor causes artificial strain. More trouble than it is worth to clean up. Who knows.
    (1)

  2. #2
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Dazusu View Post
    I'm 99% confident that a few years ago the game was down for almost 20 hours while they performed server "hardware" upgrades. At that point, one of several things happened:

    - The servers were moved to multiple virtual machines running on one super-computer (ie, 32 processors, 256GB RAM etc) - This is now a common practice with server farms to save space and be more energy efficient. Not to mention it's cheaper.
    - The Hardware was actually upgraded to today's standards.

    As for the language the server software is programmed in - no one can truly know, but i'd hazard a guess at C. While programming languages have become easier to use and more accessible; the power of their ability to work with numbers isn't that different between 'then and now'. When you compile it, it all ends up as ASM anyway.

    I just feel this excuse is a poor one; or as I suggested earlier the current developers were left legacy spaghetti to work with - which isn't optimized and therefor causes artificial strain. More trouble than it is worth to clean up. Who knows.
    It compiles down to machine code (instruction set). Assembly (ASM) is a language that is very close to machine code.
    (0)