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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Dazusu View Post
    Technically how the ability works; it needs to check the enmity of the player on mobs within an 11~ yalm radius. If you're standing within 11 yalms of 1 mob; it should run one loop (assuming the collection of monsters is narrowed down by radius); or 768 possible NPCs if not; but 767 of these would be empty cycles with no result or action taken.

    Hardly intensive; in any programming language.

    Enmity is reduced by a % for each mob that qualifies; and the ability cycle ends.

    I would assume checks on enmity are only made if the monster being iterated over is within your range.

    Then again, this is SE, who knows how it works.

    I can see Geomancer abilities being far more server intensive with continual radius checks.
    Hardly intensive for what is assuredly a 13 year old MMO server? IDK, maybe, but thats just one equation among many others.
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  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Hardly intensive for what is assuredly a 13 year old MMO server? IDK, maybe, but thats just one equation among many others.
    I'm sure that whatever it runs on has / can be moved to a VM on incredibly cheap hardware by today's standards quite easily. They really have no excuse.
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  3. #3
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    I'm 99% confident that a few years ago the game was down for almost 20 hours while they performed server "hardware" upgrades. At that point, one of several things happened:

    - The servers were moved to multiple virtual machines running on one super-computer (ie, 32 processors, 256GB RAM etc) - This is now a common practice with server farms to save space and be more energy efficient. Not to mention it's cheaper.
    - The Hardware was actually upgraded to today's standards.

    As for the language the server software is programmed in - no one can truly know, but i'd hazard a guess at C. While programming languages have become easier to use and more accessible; the power of their ability to work with numbers isn't that different between 'then and now'. When you compile it, it all ends up as ASM anyway.

    I just feel this excuse is a poor one; or as I suggested earlier the current developers were left legacy spaghetti to work with - which isn't optimized and therefor causes artificial strain. More trouble than it is worth to clean up. Who knows.
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  4. #4
    Player Malthar's Avatar
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    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Dazusu View Post
    I'm 99% confident that a few years ago the game was down for almost 20 hours while they performed server "hardware" upgrades. At that point, one of several things happened:

    - The servers were moved to multiple virtual machines running on one super-computer (ie, 32 processors, 256GB RAM etc) - This is now a common practice with server farms to save space and be more energy efficient. Not to mention it's cheaper.
    - The Hardware was actually upgraded to today's standards.

    As for the language the server software is programmed in - no one can truly know, but i'd hazard a guess at C. While programming languages have become easier to use and more accessible; the power of their ability to work with numbers isn't that different between 'then and now'. When you compile it, it all ends up as ASM anyway.

    I just feel this excuse is a poor one; or as I suggested earlier the current developers were left legacy spaghetti to work with - which isn't optimized and therefor causes artificial strain. More trouble than it is worth to clean up. Who knows.
    It compiles down to machine code (instruction set). Assembly (ASM) is a language that is very close to machine code.
    (0)