Hardly intensive for what is assuredly a 13 year old MMO server? IDK, maybe, but thats just one equation among many others.Technically how the ability works; it needs to check the enmity of the player on mobs within an 11~ yalm radius. If you're standing within 11 yalms of 1 mob; it should run one loop (assuming the collection of monsters is narrowed down by radius); or 768 possible NPCs if not; but 767 of these would be empty cycles with no result or action taken.
Hardly intensive; in any programming language.
Enmity is reduced by a % for each mob that qualifies; and the ability cycle ends.
I would assume checks on enmity are only made if the monster being iterated over is within your range.
Then again, this is SE, who knows how it works.
I can see Geomancer abilities being far more server intensive with continual radius checks.
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