
Originally Posted by
Karbuncle
I agree it shouldn't, but, yah, some people did miss the concept of his first post entirely.
Also, based on how he described it, the background server load of this ability might be higher than you think... Its technically running "checks", maybe not a thousand times a second, but a high amount of checks to constantly keep track of both enmity generated and # of applicable players in range, so your entire party. So I mean, there's a good chance that it having to run checks to keep up with enmity and players in range you can steal from (with those players moving in and out of range alot), recalculating their enmity when they come back in range (if thats how it works) and the fact its a 13 year old game clearly not able to use the efficiency we enjoy in todays computers... I can see their reason as at least plausible.
maybe not true, but I can conceive of its plausibility.