Greetings, everyone.
Since there seems to be some confusion, I’d like to clarify with a longer explanation about how this actually works.
When it comes to range for abilities there are two types:
- Range needed for ability usage
- Range that is checked internally when an ability is used
The requests in this thread to increase ability range fall into the former category, and the server stress that was mentioned in the previous post is referring to the latter.
When using Accomplice and Collaborator, the game internally checks the enmity of all characters and monsters in a certain range around the player using the ability. As another example, when using Trick Attack, Decoy Shot, or Super Jump, the system checks the enmity of the players and monsters in front or behind you. For these abilities, the range of what is checked is limited to directly in front or behind you, and because of this valid distance is longer than Accomplice and Collaborator.
With that said, it’s not as simple as increasing the range (#1 above) without giving consideration to the effects on #2. Meaning that if we were to increase the range for these abilities so they can be used at a greater distance, the range for the internal enmity check would also increase causing increased server stress.
Additionally, when Accomplice and Collaborator were created, the development team pushed the settings to the limit for the internal enmity checks, and due to this it is not possible to expand the range any further.