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  1. #1
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    I find it interesting that the server 'stresses' checking the enmity of monsters in a 10 yalm radius; I find it more interesting there's concern about doubling that radius to 20 yalms. As a software engineer; today I learned that iterating through an NPC array within a 20 yalm radius is intensive. Oh boy... smh.

    Not to mention there's usually <1000 people logged in at all times now.

    Perhaps they're using Pentium II processors (...or working with legacy spaghetti code)
    (3)
    Last edited by Dazusu; 08-27-2014 at 05:13 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Dazusu View Post
    Perhaps they're using Pentium II processors (...or working with legacy spaghetti code)
    If they're still using the original servers from 2002, they may very well be Pentium IIIs running at sub-1GHz speeds.
    (0)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'm confused because on the server side, it should need to keep track of EVERYONE's emnity in order for the game to function at all. If the server didn't always know who had hate and how much, some clever programmer would have skipped the claim bot and went straight to the "Take anything you want" bot.

    This reminds me of the time our website went down a slot in google's search rankings and the SEO manager calmly explained to the president that we had pissed off the robots.
    (1)