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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    317
    Eh. I read it as "Since the ability causes some strain to the server we intentionally limited it's usefulness, making it so that it is less likely to be used." The ability causes the same amount of strain at any distance, but it's less likely to be used when you have to run over to the whm to use it. It's an incredibly disappointing response, either way, since it's usefulness in long battles is hampered by how quickly melees cap enmity.

    Either that or they've just started playing Mad Libs with their responses.
    As the system process involved in ________ causes ______, we do not have any plans of adjusting the ___ of ____.

    Funny thing is though, I'm sure that they've gone on record as saying they want THF to be able to manipulate party members enmity more, to be able to control the flow of battle. Hampering an ability like accomplice isn't exactly conducive to that.
    (5)
    Last edited by Balloon; 08-22-2014 at 12:48 PM.

  2. #2
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I was with Frank all the way on this til this:

    Quote Originally Posted by Balloon View Post
    Eh. I read it as "Since the ability causes some strain to the server we intentionally limited it's usefulness, making it so that it is less likely to be used."
    So now it's like, ooooooohhhh yeah that actually makes sense to me at 2am. And I wish they could dump the PR speak and make sense in their responses. But, alas, the pain of the PPM MMORPG overlords.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Balloon View Post
    Eh. I read it as "Since the ability causes some strain to the server we intentionally limited it's usefulness, making it so that it is less likely to be used." The ability causes the same amount of strain at any distance, but it's less likely to be used when you have to run over to the whm to use it. It's an incredibly disappointing response, either way, since it's usefulness in long battles is hampered by how quickly melees cap enmity.

    Either that or they've just started playing Mad Libs with their responses.
    As the system process involved in ________ causes ______, we do not have any plans of adjusting the ___ of ____.

    Funny thing is though, I'm sure that they've gone on record as saying they want THF to be able to manipulate party members enmity more, to be able to control the flow of battle. Hampering an ability like accomplice isn't exactly conducive to that.

    All I can think is that maybe the spaghetti code checks the emnity of everyone around every time you use it even though it is single target and for some reason they can't / won't figure out how to limit that to party members, or just the target? Anyways, terrible logic.

    They say they want thief to have a way to get rid of emnity. They may as well give them MP and put them on some staves if it's gonna involve running all over the place.
    (5)