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  1. #11
    Player
    Join Date
    Aug 2011
    Posts
    317
    Quote Originally Posted by dasva View Post
    Yeah the more I think about this the more I'm curious myself. Why does effecting the enmity of another player effect server strain and what does distance have to do with that? Heck you can gain enmity on a mob from farther than you can see if you know what you are doing so not sure why 1/3 that distance is too much if it's another player
    Server strain is becoming their new PS2 Limitations - but that response is just incredibly poorly worded.

    Though transferring enmity is just a case of removing enmity for one player and adding enmity to another. I don't see what kind of strain that can really give considering near enough every JA and spell in the game adds an amount of enmity, including hitting things, and some remove enmity, like high jump, volatile lowering on it's own, and getting hit. Enmity changes are performed thousands of times per second in this game, so.. a couple of hundred thfs being able to accomplish would cause undue strain to the server? I don't see how..
    (8)
    Last edited by Balloon; 08-22-2014 at 04:48 PM.