Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 271
  1. #61
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by detlef View Post
    This is so untrue. Tons and tons of people are making Mythics now. Do you see how many people shout for Einherjar on a daily basis compared to before? The reason you see so much alex is because many, many people farm Salvage for gil.
    From a personal experience; these shouts do occur on a daily basis, but it is usually the same ppl, lol. Just some trends I noticed over the past year or so. On occasions, they tend to shout for awhile before farming. There are ppl making them, no doubt; not sure how many though. Eyeball test says not too many. Could be wrong, but they are not common or somewhat common per-se; single popular relics may triumph or equate/come close to the total number of mythics.
    (2)
    Last edited by WoW; 08-26-2014 at 05:10 AM.

  2. #62
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by WoW View Post
    From a personal experience; these shouts do occur on a daily basis, but it is usually the same ppl, lol. Just some trends I noticed over the past year or so. On occasions, they tend to shout for awhile before farming. There are ppl making them, no doubt; not sure how many though. Eyeball test says not too many. Could be wrong, but they are not common or somewhat common per-se; single popular relics may triumph or equate/come close to the total number of mythics.
    Maybe it's server-dependent, but Valefor is as backwater as it gets and there are at least 3-4 separate NA groups that go (not counting the people in my linkshell) and at least a handful of JP shouts. I can only assume that it's even more popular on Asura.

    Besides you can tell just by looking around, whether it's on FFXIAH or just walking around town. So many of these weapons are best in slot that a lot of players are seeing them as worthwhile and highly attainable long term goals.
    (0)

  3. #63
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    Maybe it's server-dependent, but Valefor is as backwater as it gets and there are at least 3-4 separate NA groups that go (not counting the people in my linkshell) and at least a handful of JP shouts. I can only assume that it's even more popular on Asura.

    Besides you can tell just by looking around, whether it's on FFXIAH or just walking around town. So many of these weapons are best in slot that a lot of players are seeing them as worthwhile and highly attainable long term goals.
    There's like 700 total.
    (1)

  4. #64
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by detlef View Post
    Maybe it's server-dependent, but Valefor is as backwater as it gets and there are at least 3-4 separate NA groups that go (not counting the people in my linkshell) and at least a handful of JP shouts. I can only assume that it's even more popular on Asura.

    Besides you can tell just by looking around, whether it's on FFXIAH or just walking around town. So many of these weapons are best in slot that a lot of players are seeing them as worthwhile and highly attainable long term goals.
    I think this is an important thing for the game to have alongside attainable short term goals. If anything, we may need more long term goals.
    (0)
    Last edited by Mefuki; 08-26-2014 at 08:04 AM.
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  5. #65
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    There's like 700 total.
    How are you getting 700 total?

    http://www.ffxiah.com/relics/mythics

    That's not even counting the vast majority of JP Mythics. Considering that there are only 16 servers now there're probably close to couple hundred per server.
    (0)

  6. #66
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by FrankReynolds View Post
    There's like 700 total.
    There was 512 of them as of May 16th...2011. I'd wager there's well over 3k mythics at this point, there's many people with multiple.
    (0)
    7/10/14

  7. #67
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    How are you getting 700 total?

    http://www.ffxiah.com/relics/mythics

    That's not even counting the vast majority of JP Mythics. Considering that there are only 16 servers now there're probably close to couple hundred per server.
    I was unaware that FFXIAH didn't count JP accounts. To be honest, I don't even know if that's accurate since I see a couple people from my LS missing on there and a bunch of people listed on my server that aren't on my server any more.

    Let's just assume that the 3,000 that the guy below me claims is correct for arguments sake. That site also lists 128,000 active accounts. That's about 2 mythics out of every 100 players before you even account for guys that have more than 1. My server has like 900 people on at peak time. Which means I can expect an average of maybe 20 people on the whole server to have a mythic.

    I mean I know I'm gonna sound like a jerk here, but if those 20 guys have to be bored so that the other 880 of us have something to do, well that's too bad.
    (1)

  8. #68
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I was unaware that FFXIAH didn't count JP accounts. To be honest, I don't even know if that's accurate since I see a couple people from my LS missing on there and a bunch of people listed on my server that aren't on my server any more.

    Let's just assume that the 3,000 that the guy below me claims is correct for arguments sake. That site also lists 128,000 active accounts. That's about 2 mythics out of every 100 players before you even account for guys that have more than 1. My server has like 900 people on at peak time. Which means I can expect an average of maybe 20 people on the whole server to have a mythic.

    I mean I know I'm gonna sound like a jerk here, but if those 20 guys have to be bored so that the other 880 of us have something to do, well that's too bad.
    128k active accounts does not equal active players as it includes mule characters. The real number of active players is probably something far less (of course, there are inactive mythics too). I'd wager that there are many more Mythics than new players, and we don't tell new players to just screw off do we? Well, maybe we do...
    (0)

  9. #69
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    If they started giving out kogas for a million gil tomorrow, people would still take a JSE or Tsurumaru sam to w/e content without batting an eye as long as the rest of their gear was up to par.

    Nah, if you think ppl would invite JSE or Tsurumaru SAM when 50% of playerbase owns koga, you're either delusional or don't know MMO mentality.

    JSE and Tsuru isn't "on par" of koga, it's inferior to koga. There's a hierarchy in 119 weapons and currently Koga is top, followed by Tsuru.

    When PUG make a pt, they tend to invite DD with top weapon, regardless the gap being 1% or 5%.

    Whenever I /shout for 1 119 SAM for delve, I often get 5 /tell within 1 min. If I don't know any of the SAM in /tell, I'd have to pick one out of 5 to join the pt.

    Since I don't know any of them, nor how well they play, the only difference that would affect the choice is.....the weapon.

    When a pt lead got 3 Tsuru SAM /tell and 2 JSE SAM /tell, the JSE SAM is automatically out, because Tsuru is better.

    If the lead got 2 Koga SAM /tell and 3 Tsuru SAM /tell, all the Tsuru SAM would be filtered out as well, because Koga is better.

    Atm Tsuru SAM can still get a spot because it's unlikely that you can get a Koga SAM in /tell. If you get 10 Koga SAM /tell after every shout, you seriously think Tsuru SAM can get a chance? Only if the Tsuru SAM get better skill/connection than Koga.





    Quote Originally Posted by FrankReynolds View Post
    I have a bunch of mythic owners and multiple mythic owners in my shell. I don't know anyone who would quit if they could have more. For every guy who says he would quit if his mugeleis were too easy to obtain, there's another 10 guys who say they would build 5 more if it didn't suck so much.
    Ok, so you have friends that'd build 10 more Mythics if they can and wouldn't quit the game after it's done, then it doesn't matter if they can only build 1 or 10, they'd keep playing anyways.

    So what's the point to adjust the requirement so they can build 10 mythics? They still gonna keep playing even with 1 mythic.



    For the entire thread, all the argument supporting easier mythics are based on "I want", instead of what makes a better game.

    "I want easier mythic so I can build one before I quit and play with it!"

    "I want easier mythic so I can build 10 mythics! Gonna collect them all!"

    "I want easier mythic because we'd have happier world if everyone can get a mythic!"

    IMO, everyone owning 10 mythics doesn't make the game better, it only satisfy some player's short term instant gratification, and force the player without mythic to build one to be on par, even if they don't want to.

    tl;dr:

    Mythic should be obtainable by minority, maybe 5% or 10% of the playerbase. So it wouldn't be a requirement to play the job.

    Majority of players should only be able to obtain 1~2 mythics, but not 20 mythics. So when you finish a mythic, it actually meant something.

    That is what mythic should be, a long term goal that feels like an accomplishment when it's done. If you only enjoy collecting 20 weapons in a very short time, just go collect delve2/JSE weapons.
    (2)
    Last edited by Afania; 08-26-2014 at 09:41 PM.

  10. #70
    Player
    Join Date
    Aug 2012
    Posts
    70
    Quote Originally Posted by Afania View Post
    Nah, if you think ppl would invite JSE or Tsurumaru SAM when 50% of playerbase owns koga, you're either delusional or don't know MMO mentality.

    JSE and Tsuru isn't "on par" of koga, it's inferior to koga. There's a hierarchy in 119 weapons and currently Koga is top, followed by Tsuru.

    When PUG make a pt, they tend to invite DD with top weapon, regardless the gap being 1% or 5%.

    Whenever I /shout for 1 119 SAM for delve, I often get 5 /tell within 1 min. If I don't know any of the SAM in /tell, I'd have to pick one out of 5 to join the pt.

    Since I don't know any of them, nor how well they play, the only difference that would affect the choice is.....the weapon.

    When a pt lead got 3 Tsuru SAM /tell and 2 JSE SAM /tell, the JSE SAM is automatically out, because Tsuru is better.

    If the lead got 2 Koga SAM /tell and 3 Tsuru SAM /tell, all the Tsuru SAM would be filtered out as well, because Koga is better.

    Atm Tsuru SAM can still get a spot because it's unlikely that you can get a Koga SAM in /tell. If you get 10 Koga SAM /tell after every shout, you seriously think Tsuru SAM can get a chance? Only if the Tsuru SAM get better skill/connection than Koga.







    Ok, so you have friends that'd build 10 more Mythics if they can and wouldn't quit the game after it's done, then it doesn't matter if they can only build 1 or 10, they'd keep playing anyways.

    So what's the point to adjust the requirement so they can build 10 mythics? They still gonna keep playing even with 1 mythic.



    For the entire thread, all the argument supporting easier mythics are based on "I want", instead of what makes a better game.

    "I want easier mythic so I can build one before I quit and play with it!"

    "I want easier mythic so I can build 10 mythics! Gonna collect them all!"

    "I want easier mythic because we'd have happier world if everyone can get a mythic!"

    IMO, everyone owning 10 mythics doesn't make the game better, it only satisfy some player's short term instant gratification, and force the player without mythic to build one to be on par, even if they don't want to.

    tl;dr:

    Mythic should be obtainable by minority, maybe 5% or 10% of the playerbase. So it wouldn't be a requirement to play the job.

    Majority of players should only be able to obtain 1~2 mythics, but not 20 mythics. So when you finish a mythic, it actually meant something.

    That is what mythic should be, a long term goal that feels like an accomplishment when it's done. If you only enjoy collecting 20 weapons in a very short time, just go collect delve2/JSE weapons.
    I've partied with a few Koga and Amano SAMs while I'm just a lousy Tsuru SAM; and I've parsed higher than them by a fairly wide margin.

    The weapon doesn't automatically make the player good.
    (2)

Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast