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  1. #41
    Player Aeron's Avatar
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    Oct 2011
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    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by WoW View Post
    I am inclined to believe that there are more casual gamers than "grinders" SE may acknowledge that, hence the various changes made to XI aka "It is easier now." Recent MMOs appeared to be geared towards these players as-well, not to say there is no form of grinding involved. XIV was causal friendly when I played. Frank has a valid point; most of the ppl i knew quit before making a mythic, perhaps they did not bother due to the requirements. Imo, easing the requirements may encourage more ppl to not only make a mythic, but perhaps, join/rejoin XI. For instance, the number of relics soared after the dyna update/lvl99 cap. Some friends also returned as-well. Nearly everyone has a relic of some sort (No clue what weapons she/he has; if he/she does have a DP, good for him/her; i just like Frank's humor. Easier requires, equates to more mythics; more ppl have relics than mythics. There may be more annihilators than mythics combined).
    What he said made absolutely no sense though because Afania has gone through the requirements of building a mythic. For someone who has made a mythic to say that don't want to make another one(if that's even what they said) how does that some how give credence to the argument that the requirements should be lessened?
    (0)

  2. #42
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    Nov 2013
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    400
    Quote Originally Posted by Aeron View Post
    What he said made absolutely no sense though because Afania has gone through the requirements of building a mythic. For someone who has made a mythic to say that don't want to make another one(if that's even what they said) how does that some how give credence to the argument that the requirements should be lessened?
    Perhaps you are on the opposing side of the argument?

    I believe Frank was implying that easing the prerequisites would equate to more ppl whom would play to build a mythic, hence more mythics.

    He/she is only one person; gratz on the DP, but that does not mean more ppl are willing to make a mythic (Which is my main point).

    I cannot convince you to see my side of this topic, that is all on you blood (Again, perhaps you are on the opposing side of this). However, what you are saying has nothing to do with my previous post. My post had more to do with trends as opposed to one person. I agreed with frank's point as it pertains to players not wanting to make a mythic aka, something ppl do not want to play for. This appears to be the age of the causal gamer, and SE knows this; which is why XI was made more accessible to new players. Most posters recommend delve, emp, or relics to potential new bloods looking to take up XI (Or returning players).

    Mythics appear to be grindy; something ppl have no interest in (Otherwise there would be more mythics; keep in mind these are ooooold weapons). I was observing trends over the past few years, etc.

    I believe His/her point was, mythic requirements should not be eased. However, if it was, more ppl would have interest in playing for one (See dyna nerf/relics). Mythics appear to be something the majority have no interest in playing for.
    (0)

  3. #43
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I wasn't saying that they should or shouldn't be easier. I was merely pointing out that if they were easier, then more people would do them. Which goes against the argument of "They shouldn't waste time on campaigns for them because nobody does them anyways". I was under the impression that the point of these campaigns was to get people doing things they normally don't do anymore.

    I was also pointing out that she strangely said making a mythic is exactly how an MMO should be.... and that making a mythic sucks. In other words an MMO should suck.
    (5)

  4. #44
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by WoW View Post
    I am inclined to believe that there are more casual gamers than "grinders" SE may acknowledge that, hence the various changes made to XI aka "It is easier now." Recent MMOs appeared to be geared towards these players as-well, not to say there is no form of grinding involved. XIV was causal friendly when I played. Frank has a valid point; most of the ppl i knew quit before making a mythic, perhaps they did not bother due to the requirements. Imo, easing the requirements may encourage more ppl to not only make a mythic, but perhaps, join/rejoin XI. For instance, the number of relics soared after the dyna update/lvl99 cap. Some friends also returned as-well. Nearly everyone has a relic of some sort (No clue what weapons she/he has; if he/she does have a DP, good for him/her; i just like Frank's humor. Easier requires, equates to more mythics; more ppl have relics than mythics. There may be more annihilators than mythics combined).
    FFXIV kept hardcore players around via weekly lock out mechanics, FFXI doesn't have any of those mechnics to keep those players around. It isn't fair to compare XI v.s XIV. Further more, recently XIV move more toward long term goal. Novus weapon takes slightly more grind than ilv 90 era.

    Making top tier gear easier to require isn't always a good thing. Remember how RME became a requirement because most ppl have it.

    I don't think myself owning a mythic is relevant in this discussion. I'd still have same POV toward long term goal even if I have no mythic, I also support long term goal in any other MMO title even if I choose not to accomplish that goal.

    I'm a firm believer that MMO needs grind OR weekly lockout like XIV to keep hardcore players around, based on research data and actual experience.....MMO isn't something you can beat after 100hr of playing, it's not supposed to be. But someone WILL play more than that and ended up quitting, only time sink can keep them around. None hardcore players may choose not to grind a mythic because it's too much work, but that's usually not the main reason why they choose not to play the game unless they absolutely run out of everything else to do.

    Mythic is there to keep hardcore players around, otherwise they'd finish everything and leave.

    Just ask ANY of your none friend that's quitting or about to quit, what is their reason.

    Most of the time they'd answer:

    1) My friends/ls all quit. /shout takes forever.

    2) The game getting boring. (More hardcore would ans this)

    3) I'm running out of goals in this game. (More hardcore would ans this)

    4) No time to play, new job new family....P.S, No time to play means no time to do event with ls/friends, not "no time to build a mythic"

    When is the last time you see someone telling you "I wanna quit cuz I don't want to build a mythic"?

    IMO, Mythic is just a bonus accomplishment you can do in this game for ppl with too much time, it shouldn't be EVERYTHING this game is about, SE should focus on making more content to keep more players stay, instead of making a bonus accomplishment available to everyone so more ppl run out of things to do and quit.

    tl;dr
    Adjusting mythic so it's no longer a tool to keep the hardcore players around is a bad decision.

    Saying that casuals quit FFXI because mythic took too much time is beyond lol.

    We have one person in this thread kept saying X isn't worth the time and such every time....you know who, apparently he's still active and enjoying his game.


    Quote Originally Posted by WoW View Post
    I believe His/her point was, mythic requirements should not be eased. However, if it was, more ppl would have interest in playing for one (See dyna nerf/relics). Mythics appear to be something the majority have no interest in playing for.
    This makes 0 sense at all, I'm not convinced that most ppl would pay 12$ a month to build a weapon in a MMO. The purpose of mythic is to keep ppl with too much time(hardcore) busy, not to make majority of player pay $12 a month just to grind them. By making it easier to obtain, those with too much time(hardcore) would just finish it faster and quit.
    (1)
    Last edited by Afania; 08-25-2014 at 11:33 PM.

  5. #45
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    I wasn't saying that they should or shouldn't be easier. I was merely pointing out that if they were easier, then more people would do them. Which goes against the argument of "They shouldn't waste time on campaigns for them because nobody does them anyways". I was under the impression that the point of these campaigns was to get people doing things they normally don't do anymore.

    I was also pointing out that she strangely said making a mythic is exactly how an MMO should be.... and that making a mythic sucks. In other words an MMO should suck.

    MMO is all about grinding, which MMO that isn't pay2win doesn't require grind? If you think grinding is bad, then you may as well don't play MMO.

    The point of Mythic(or long term goal) is to keep hardcore players busy so they wouldn't quit fast. By making them faster to obtain they'd just quit faster. It doesn't matter if more none hardcore ended up building one, it'd still lose it's purpose to keep the hardcore busy.

    If SE seriously care about the majority, the best way is to make more content or create more interesting job/game mechanics, which benefits everyone. Ditching the content that everyone can enjoy while killing the long term goal for hardcore is just silly.
    (0)

  6. #46
    Player Aeron's Avatar
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    Oct 2011
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    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Ok the mythic is the mechanic to occupy the time of the hardcore grindy players. The ease of those requirements would drive those said players away from the game. You guys are right though more ppl would make mythics though and I really don't have a problem with that. I do agree that maybe it is time to lessen the requirements on mythics but if SE is going to do that they need to introduce a mechanic to replace it. The problem with that however is that the hardcore players will finish the requirements as usual. The casual players will complain on the forums about how they are lock out of said requirements or how they are too hard and the cycle will continue.
    (1)

  7. #47
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Aeron View Post
    Ok the mythic is the mechanic to occupy the time of the hardcore grindy players. The ease of those requirements would drive those said players away from the game. You guys are right though more ppl would make mythics though and I really don't have a problem with that. I do agree that maybe it is time to lessen the requirements on mythics but if SE is going to do that they need to introduce a mechanic to replace it. The problem with that however is that the hardcore players will finish the requirements as usual. The casual players will complain on the forums about how they are lock out of said requirements or how they are too hard and the cycle will continue.
    I have a problem with mythic being a requirement to join PUG, so no thanks.(And yes I do have other jobs that does not have a mythic, I'd like to play them as well)

    The fact that mythic being a mechanic to occupy the hardcore player's time means easing the requirement would destroy the mechanic as well.
    (0)

  8. #48
    Player Aeron's Avatar
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    Oct 2011
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    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    In no way do I agree either that a mythic should be a requirement to join a standard PUG, if however that PUG is shouting for specific gear for say VD content then yes that perfectly reasonable.
    (0)

  9. #49
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    MMO is all about grinding, which MMO that isn't pay2win doesn't require grind? If you think grinding is bad, then you may as well don't play MMO.

    The point of Mythic(or long term goal) is to keep hardcore players busy so they wouldn't quit fast. By making them faster to obtain they'd just quit faster. It doesn't matter if more none hardcore ended up building one, it'd still lose it's purpose to keep the hardcore busy.
    Don't worry. They can still spend the rest of their lives getting afterglow.

    Quote Originally Posted by Afania View Post
    If SE seriously care about the majority, the best way is to make more content or create more interesting job/game mechanics, which benefits everyone. Ditching the content that everyone can enjoy while killing the long term goal for hardcore is just silly.
    You are ignoring the fact that mythics already exist. There is minimal effort required to change to quest requirements and or drop rates. This isn't an either or case. They change drop rates all the time without having to delay new content over it.

    This world where they have to ignore everything else for the foreseeable future in order to make 2 alex purses drop instead of one does not exist.

    Who knows, maybe they can build some new weapon that takes 10 years to create because that one guy who can do it might quit if they don't.
    (3)
    Last edited by FrankReynolds; 08-26-2014 at 01:41 AM.

  10. #50
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Three adjustments to the Mythic quest that would make everyone who wants one/already has one happy to make a second:
    #1 Remove the req to do assaults AGAIN i.e. You did all 50 (plus nyzul to floor 100 for your disk) once to get captain. The requirement to do the 50 assaults over AGAIN is absolutely ridiculous (I say as I am 34/50 on round 2). Making it so you only had to do them the one time for the quest while leaving the req for Nyzul Tokens (150,000) & Ichor (100,000) the same would still make people who want to make a mythic rejoice.
    #2 Remove Lamps from Nyzul Isle (For the love of god PLEASE remove them, or just leave the code one) as many people are trying to solo Nyzul it is a total kick in the balls when yea get a order or same time lamp floor that has 4~6 lamps.
    #3 Make Einjhar a flat 30m battle field for all sizes of groups/or increase Ichor yields by 50%~75% so a t3 gives 4k ish ichor

    The 30k Alex is nothing at this point. Alex prices on Carby and plummeting to ~6k ea while Dyna currency is staying relatively stable at 5k/6k/7k Byne/Shells/Bronze. So it is just a matter of picking your poison as far as farming Salvage II or farming dyna & selling currency to buy Alex.
    (1)

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