Quote Originally Posted by Xerius View Post
Not even just that. Mages also have an extremely hard time managing their enmity which is pathetic when you compare how much damage a BLM will do compared to a RNG which is virtually hateless and to make it even more lolsy our best DD spell is stuck on a 10 minute timer.

DRG has struggled as a melee job for years because if they ask for a damage upgrade their told they have wyverns that help balance damage (which it doesn't) and if they ask for pet buffs they're told that the dev team is afraid they'll become too powerful (which they won't).

BST has never been able to get into parties no matter what they've done with the job. SMN while they have their buffs, things like Avatar's Favor's 'charge time' make it nigh impossible to actually reach your full potential. RDM still hasn't really found a niche except within RNG parties.

If you're a BLU you're certainly not setting magic spells unless it's for a JA and no one knows whether GEO is supposed to deal damage, debuff or support.

Sorry if that was a little ranty, talking about this stuff always gets me heated.
The only one I can kind of see being OK like that is BST, since that was always meant to be a soloist job in a party based game. Buuut.. even in the early 2000s, I think I remember SE using the "we're afraid X will become too powerful" excuse. Sounds like they would be better off making something a little too powerful and then scaling back a bit than leaving things like this, though....

I did see DRG got some buffs recently. Did that help them at all or is it still loldrg?