He said that people would still play content that doesn't reward weapons, but instead rewards gear/accessories/etc. You complain about people misrepresenting your argument when you do it yourself..
You also did it with the whole 6 year thing and have done it to me in previous threads. I'm not sure if you do it on purpose... I'm sure you think you know more about Game Design though, when in reality you're postulating on the exact same things we are with the exact same information we have.Are you canceling development of all new armor, merit categories, job points? Spells, abilities etc?
Tell me now so I don't waste all week stock piling job points and earning gil for nothing.
As for this argument, it's honestly too long and I don't care enough to put my eggs in either basket. I'll never get a mythic. I don't play frequently or maintain the necessary amount of self control to do the events every day. But I think it's incredibly erroneous to compare the acquisition of a Relic or Mythic to other content in other MMOs. Don't pretend all players that have a mythic are good, a lot of players that have mythics are good, but I know some stinkers too. It's not hard. It's long and tedious and requires dedication.
It is not hard.
Other games have you complete newer content to get newer weapons. Even games like FFXIV, which do tier you through content to get a relic and then zenith and then whatever the hell glowy version requires you to actually do stuff. The mythic quest involves gathering 30,000 things via level 99 content or gil, spam level 75/99 content, kill level 75 HNMs and then eventually gather some beitetsu. Hardly a task worthy of the best weapons in the game.
I don't think Relic/Mythics should have been taken past 75. Then they shouldn't have been taken past 99. I think they're harmful to the game overall. A lot of this content was clearly designed around vertical scaling, as depressing as that is, and it's incredibly hard to get someone to care about weapons if they have the best ever weapons already.


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