Quote Originally Posted by detlef View Post
I tend to agree with a lot of your posts on these forums. But you keep arguing that:

A. The weapons are not strong enough to be worth the effort.
B. The effort is too great.
C. The grind is too boring.

Maybe you have another point that I missed. To address the strength of the weapons, Burtgang, Yagrush, Carnwenhan, and Nirvana provide incredibly unique and powerful attributes that will probably make them useable forever. Kogarasumaru, Ryunohige, Conquerer, Glanzfaust, and Kenkonken are all best in slot DD weapons. Laevateinn and Tupsimati are best in slot nuking and macc staves. I don't know where Liberator, Terpsichore, Tizona, Vajra, and Aymur stand in terms of DD potential but at least half of them are likely best in slot DD weapons, again with unique bonuses you can only find on here.

These are true ultimate weapons. Unique models (this matters to a lot of people, and there's nothing wrong with that), powerful performance. And I've already acknowledged that at some point they will be surpassed but the devs have assured us that they will allow them to be upgraded as the ilvl cap increases. The upgrade process might be easy. It might be so hard you piss blood. But if it's too annoying or difficult, the JPs will complain and they'll bring it back down. So I don't think it's worth worrying about.
Being upgraded does not = staying best in class. You could very easily see a dagger from new content that gives +60% song duration and Carnwenhan only getting bumped up to 55%. They said they would be brought up to current iLevel. Not that they would be the best in class. This is SE we're talking about. I wouldn't be surprised at all if they changed the pecking order of best in class RME weapons just to make you go build something else for the jobs you already built mythics for, or just made the weapons from new content slightly better.

Quote Originally Posted by detlef View Post
Maybe that's not enough for you. But I'm reminded of your posts in the Alluvian Skirmish thread.
It's not. I can already beat everything without them. Carn is the only one that interests me at all really, because that duration makes the job way easier to play. If there was something in the game that you just had to have one of these to have a reasonable hope of winning, maybe. But like cammie said. They shouldn't be designing content around these and apparently they have stopped doing so.

Quote Originally Posted by detlef View Post
You know what Mythics are? Guaranteed gratification that aren't going to be outclassed permanently by a +1 version in September.
They guaranteed they would be updated. I didn't see anything saying they would all be the best forever. You never know what SE is gonna do. Even if the weapons stay best stat wise, they could do something dumb like give an ability that caps song duration without carn, or a new slew of OAT weapons that beat them or change ws properties in a way that makes them suck.

Quote Originally Posted by detlef View Post
I have much less to say about the magnitude and fun of the grind. I maintain that just like anyone can cook, anyone can make a Mythic. In the grand scheme of things, the amount of time it takes is a drop in the bucket, a mere fraction of the time you've spent playing FFXI. Demonjustin estimated 4-6 months. What's 4-6 months if you've played for 8 years?
Incidentally, I was a chef for 12 years. A lot of people cannot cook. :P

Quote Originally Posted by detlef View Post
The tasks can all be accomplished with a PT or less, which means that you can progress casually, at your own pace. Sure, Einherjar, Salvage, Nyzul, and Assaults are all easy. But that means that anybody of any level can make progress. No gear check whatsoever. You can come back from a 5-year break, equip yourself in sparks gear, and make a Mythic if you want. As casually as you want.
Everything is easy until it's not. The whole game is easy if you put it that way. Being easy and being something that people want to pay money every month to do are not even remotely the same thing though.