Quote Originally Posted by FrankReynolds View Post
Putting rewards that 100% of your customers want in content that only 10% of your customers are entertained by enough and / or have time to actually do is pretty bad design. The reason is incredibly obvious. I agree. It really shouldn't take 5 pages to figure it out.
I tend to agree with a lot of your posts on these forums. But you keep arguing that:

A. The weapons are not strong enough to be worth the effort.
B. The effort is too great.
C. The grind is too boring.

Maybe you have another point that I missed. To address the strength of the weapons, Burtgang, Yagrush, Carnwenhan, and Nirvana provide incredibly unique and powerful attributes that will probably make them useable forever. Kogarasumaru, Ryunohige, Conquerer, Glanzfaust, and Kenkonken are all best in slot DD weapons. Laevateinn and Tupsimati are best in slot nuking and macc staves. I don't know where Liberator, Terpsichore, Tizona, Vajra, and Aymur stand in terms of DD potential but at least half of them are likely best in slot DD weapons, again with unique bonuses you can only find on here.

These are true ultimate weapons. Unique models (this matters to a lot of people, and there's nothing wrong with that), powerful performance. And I've already acknowledged that at some point they will be surpassed but the devs have assured us that they will allow them to be upgraded as the ilvl cap increases. The upgrade process might be easy. It might be so hard you piss blood. But if it's too annoying or difficult, the JPs will complain and they'll bring it back down. So I don't think it's worth worrying about.

Maybe that's not enough for you. But I'm reminded of your posts in the Alluvian Skirmish thread.

Quote Originally Posted by FrankReynolds View Post
I don't care if it's instant gratification. I just want it to be guaranteed gratification. It doesn't have to take a day or two, but lets be realistic. If it's probably gonna get outclassed by something else in a month or two, it shouldn't cost a butt load of money and or time. Making an event take 3 hours and you're done or making an event where you do it forever and never get what you want are not the only options for keeping people interested.

Let's be honest here. Those 8~ million worth of stones you spent are probably gonna be wasted when they release the +1 version that wipes all your augments in September.
You know what Mythics are? Guaranteed gratification that aren't going to be outclassed permanently by a +1 version in September.

I have much less to say about the magnitude and fun of the grind. I maintain that just like anyone can cook, anyone can make a Mythic. In the grand scheme of things, the amount of time it takes is a drop in the bucket, a mere fraction of the time you've spent playing FFXI. Demonjustin estimated 4-6 months. What's 4-6 months if you've played for 8 years?

The tasks can all be accomplished with a PT or less, which means that you can progress casually, at your own pace. Sure, Einherjar, Salvage, Nyzul, and Assaults are all easy. But that means that anybody of any level can make progress. No gear check whatsoever. You can come back from a 5-year break, equip yourself in sparks gear, and make a Mythic if you want. As casually as you want.