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  1. #10
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    MMO is all about grinding, which MMO that isn't pay2win doesn't require grind? If you think grinding is bad, then you may as well don't play MMO.

    The point of Mythic(or long term goal) is to keep hardcore players busy so they wouldn't quit fast. By making them faster to obtain they'd just quit faster. It doesn't matter if more none hardcore ended up building one, it'd still lose it's purpose to keep the hardcore busy.
    Don't worry. They can still spend the rest of their lives getting afterglow.

    Quote Originally Posted by Afania View Post
    If SE seriously care about the majority, the best way is to make more content or create more interesting job/game mechanics, which benefits everyone. Ditching the content that everyone can enjoy while killing the long term goal for hardcore is just silly.
    You are ignoring the fact that mythics already exist. There is minimal effort required to change to quest requirements and or drop rates. This isn't an either or case. They change drop rates all the time without having to delay new content over it.

    This world where they have to ignore everything else for the foreseeable future in order to make 2 alex purses drop instead of one does not exist.

    Who knows, maybe they can build some new weapon that takes 10 years to create because that one guy who can do it might quit if they don't.
    (3)
    Last edited by FrankReynolds; 08-26-2014 at 01:41 AM.