Quote Originally Posted by Xerius View Post
I do realize that it requires a lot of effort to fix a design however, I don't think it's okay for the Dev Team to break the game (like they did with SAM after the WS update) and then just turn a blind eye especially, after pet jobs and magic jobs have been asking for fixes for months now. No one was asking for a WS update and it didn't really solve any problems it actually widened the chasm that made it so only a few jobs were desired for end game.
Hmm. Sorry if those goes a little off topic, but... could someone ELI5 what's wrong with pet and magic jobs to me? They seem like they would be pretty versatile and reasonably capable of clearing endgame content...

Is it just that people min/max and saving that extra minute on a fight means jobs that are slightly less efficient don't get invited, or is it some deeper flaw with the mechanics of those jobs?