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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Xerius View Post
    Just for the record because I think a lot of people are getting confused. I'm not saying the development team that they need to bend to the player bases every whim, I'm actually rather pleased with the new dev team, what I am asking is, what is the point of saying that they don't have plans for something. If they don't have plans then don't comment at all. I think we can all agree that what they do have plans to do is way more interesting than them telling us what they aren't going to do.
    Not that I disagree with you Xer, but you can look around and see the amount of people who go "WHY AINT THE DEVS RESPONDED TO (topic)?!" A lot of people have requested them at least telling us no rather than leaving us guessing... what determines which thread gets "No'd" is a mystery though.
    (1)

  2. #2
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Even when they do give us a yes or using the warp scroll thread as an example where we got an ok here take this and now go away kind of thing, the responses we get can make no sense to us players. I do agree the we have no plans at this time responses depending on the whole response could use some more info. Like are we geting this later this year or can we wait til next year to rebring it up. Or the no responses that only is a reply to a small part of the OP but ignore the rest and that rest never gets responded to. It's like don't leave us hanging.
    (0)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    For what it's worth, the reason the double ichor campaign only benefits an incredibly small percentage of the play base is because getting ichor sucks. People don't build those items that require it frequently because the requirements suck. Easing said requirements would cause more people to do it and thus increase the number of people that benefit. just sayin.
    (1)

  4. #4
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    For what it's worth, the reason the double ichor campaign only benefits an incredibly small percentage of the play base is because getting ichor sucks. People don't build those items that require it frequently because the requirements suck. Easing said requirements would cause more people to do it and thus increase the number of people that benefit. just sayin.

    Getting ichor sucks because mythic is supposed to take a long time to obtain. Also, if someone decided not to build a mythic, a short time double ichor campaign isn't going to change their mind, therefore it still won't benefit them.

    Mythic is a long term goal and it should stay that way. Mythic building process already got A LOT faster in the past 3 years, idk why you want mythic to be even faster than it is now.

    Atm Mythic is probably the only content/goal that has the ability to accomplish what a MMO supposed to accomplish, which is to keep players busy for more than 5 months.
    (2)

  5. #5
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Afania View Post
    Getting ichor sucks because mythic is supposed to take a long time to obtain. Also, if someone decided not to build a mythic, a short time double ichor campaign isn't going to change their mind, therefore it still won't benefit them.

    Mythic is a long term goal and it should stay that way. Mythic building process already got A LOT faster in the past 3 years, idk why you want mythic to be even faster than it is now.

    Atm Mythic is probably the only content/goal that has the ability to accomplish what a MMO supposed to accomplish, which is to keep players busy for more than 5 months.
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    (8)
    Last edited by FrankReynolds; 08-24-2014 at 04:15 PM.

  6. #6
    Player Afania's Avatar
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    Aug 2011
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    I'm not sure how'd you turn "Long term goal is supposed to take a lot of time to grind thus it sucks" into "MMO is supposed to be something you don't want to play".

    By your logic not a single person on every server would own a mythic. Please don't pretend everyone has the same POV as you.
    (3)
    Last edited by Afania; 08-24-2014 at 09:00 PM.

  7. #7
    Player Afania's Avatar
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    Aug 2011
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    1,452
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    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    You know how a company work right? Every decision they make in a AAA game company often require quite a long process to get it done. It's not something like "Hey, go code a double ichor campaign from Aug 28~Aug 31! Let me know when you're done" then it's done in 5 min.

    Man hours. The time they report the suggestion, start a meeting to discuss the double campaign, and possibly multiple meetings, change the code for double drop in game, do necessary paper work for all of the above can take a while....you know, the time and resource they could spend on something else.
    (0)

  8. #8
    Player
    Join Date
    Nov 2013
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    Quote Originally Posted by FrankReynolds View Post
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    L
    O
    L

    I agree;

    But as it pertains to the development team; idk ya'll.......
    There has been a plethora of "We do not have plans to" lately. In a way, I tend to expect that answer more-so than anything else. "Shrugs"
    (0)
    Last edited by WoW; 08-25-2014 at 05:16 AM.

  9. #9
    Player Aeron's Avatar
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    Oct 2011
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    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by WoW View Post
    L
    O
    L

    I agree;

    But as it pertains to the development team; idk ya'll.......
    There has been a plethora of "We do not have plans to" lately. In a way, I tend to expect that answer more-so than anything else. "Shrugs"
    I'm not sure I understand what you guys are even talking about because Afania built a DP.
    (0)

  10. #10
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    I wasn't saying that they should or shouldn't be easier. I was merely pointing out that if they were easier, then more people would do them. Which goes against the argument of "They shouldn't waste time on campaigns for them because nobody does them anyways". I was under the impression that the point of these campaigns was to get people doing things they normally don't do anymore.

    I was also pointing out that she strangely said making a mythic is exactly how an MMO should be.... and that making a mythic sucks. In other words an MMO should suck.
    (5)

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