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  1. #141
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Well you got me there.
    (0)

  2. #142
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    very simply put, the amount of effort a whole group of people needed to put in to making one weapon for one person whom most of the time (and I swear this happened every time) would stop playing shortly after obtaining said weapon was appalling.
    I am aware that we play a MMO, and it is mean to be a social game, but at no point should it take 18 people three years to make 1 weapon ... that was absolutely ridiculous. Mythics, well that is the current crux of many situations. Currently 5 assaults and ~3 good runs of Nyzul stand between me and my first mythic. I had been saving Alex for sense I can remember, squirreling it away on mules for the better part of a decade. Then the changes came, I could now do Salvage alone, other people could do it alone, I could do Dyna every day alone and get currency to sell to buy Alex! it is awesome. Now server population is in decline, and I think to myself, would I be upset if they made R/M/E even easier to obtain... and I say NO SELF! of course not! because look at all those weapons you thought you would never make you can now make! Arguing over how rare weapons should be, I have this to say. If someone is dedicated enough to the this game they should not have to rely on more than a handful of close friends to help them accomplish anything. The time of 18 man content has passed, now it is about 6 man, or even scaling content. I am all for this. I am also all for creating new versions of old weapons, and now that we have iLvL you can best imagine that you will see things outdated faster than ever. this is not longer Tanaka's sidegrade haven.
    (4)

  3. 09-09-2014 07:55 AM

  4. #143
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Elexia View Post
    Yeah about that - 75 cap Relics were a rarity. Mythics even more rare. Empyrean weapons are like M&Ms simply because the processes has almost no gates to overcome. With Relics you still had to do certain objectives in Dynamis including some interesting NMs to fight. Mythics was basically mastering all of ToAU's content with the usual currency collection.

    They eased everything because people were complaining that it was too rare and "too hard." With Mythics, that quest, yeah, THAT one needed adjustments out of all 4 of the quests. So in all reality, it changed because of people not liking that they were rare.

    I can never understand why wouldn't you like gears being too rare in a MMORPG. If you think it's too much grind, just don't grind them. Why do you need to dislike that fact?
    (0)

  5. #144
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Afania View Post
    I can never understand why wouldn't you like gears being too rare in a MMORPG. If you think it's too much grind, just don't grind them. Why do you need to dislike that fact?
    I can never understand why you like gears being so rare in a MMORPG. If you think it's too easy, just don't obtain them. Why do you need to like that fact?

    Reversed to prove your comment carries no weight. However, logically speaking, it makes a lot more sense to be unhappy about items that exist that you won't be able to obtain, rather than being happy things exist that you cannot obtain.
    (5)
    Last edited by Selindrile; 09-10-2014 at 07:54 PM.

  6. #145
    Player
    Join Date
    Dec 2013
    Posts
    288
    Look, Grekumah is cool on the FFXIV side of things... instead of "no plans", they actually got a good response:

    http://forum.square-enix.com/ffxiv/t...72#post2424372

    I'm so confused

    They even forward suggestions to the dev team:

    http://forum.square-enix.com/ffxiv/t...29#post2410129
    (1)

  7. #146
    Player Bamph's Avatar
    Join Date
    Apr 2013
    Posts
    127
    Quote Originally Posted by Crevox View Post
    Look, Grekumah is cool on the FFXIV side of things... instead of "no plans", they actually got a good response:

    http://forum.square-enix.com/ffxiv/t...72#post2424372

    I'm so confused

    They even forward suggestions to the dev team:

    http://forum.square-enix.com/ffxiv/t...29#post2410129
    So, the forum reps *need* to tell us when they forward everything to the devs (which would be a forum rep job)? By getting the "no plans" we are getting confirmation that the reps actually are in contact with the devs.

    It's like walking into a eatery, ordering the food from the server and then having them bring the food out... They don't go step by step (ok, now we're telling the chef he has to make this and this and this, etc...) and will come back if there is bad news (Sorry, we're actually out of prime rib today). We trust them to do their job, just like we should trust that the forum reps are doing their jobs.
    (1)

  8. #147
    Player
    Join Date
    Dec 2013
    Posts
    288
    It's like walking into a eatery, ordering the food from the server and then having them bring the food out... They don't go step by step (ok, now we're telling the chef he has to make this and this and this, etc...) and will come back if there is bad news (Sorry, we're actually out of prime rib today). We trust them to do their job, just like we should trust that the forum reps are doing their jobs.
    No plans means there are no plans. It doesn't say they are going to make plans, it means there aren't any, and there is no sign that they are going to ever make plans. Should we just start taking "no plans" as "it might happen?"

    It's still poor communication. There's no reason they can't further convey what they did (they let the dev team know about our suggestion or something) within the post. I have to guess that the reason for their poor responses have to do with them just going to the devs about it and they're responding "nah it's not happening" without giving any other info, but shrug.

    That's the thing, we just don't know.
    (0)
    Last edited by Crevox; 09-10-2014 at 08:42 PM.

  9. #148
    Player Bamph's Avatar
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    Apr 2013
    Posts
    127
    Quote Originally Posted by Crevox View Post
    No plans means there are no plans. It doesn't say they are going to make plans, it means there aren't any, and there is no sign that they are going to ever make plans. Should we just start taking "no plans" as "it might happen?"

    It's still poor communication. There's no reason they can't further convey what they did (they let the dev team know about our suggestion or something) within the post. I have to guess that the reason for their poor responses have to do with them just going to the devs about it and they're responding "nah it's not happening" without giving any other info, but shrug.

    That's the thing, we just don't know.
    So when a server comes out and says "We're sorry, the kitchen is out of prime rib," do we take it as "Hey, prime rib might still happen if we complain about it," or do we go about and pick something else off the menu.

    The devs saying there's no plans means just that: THERE ARE NO PLANS TO IMPLEMENT SAID FEATURE AT THIS TIME. You have that information. There will be no prime rib in this battlefield tonight. We have these other specials and menu items. Please pick from those. I know you're upset because you really wanted this item, but we do not have the resources right now.

    I'm actually quite happy when we get that response (because it is a response). Not the result of the response sometimes, but with the response itself. Quick, concise, easy to understand. The only thing that would make more sense would be: There are no plans. If this changes, we'll let you know that we are working on it.
    (2)

  10. #149
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Bamph View Post
    So when a server comes out and says "We're sorry, the kitchen is out of prime rib," do we take it as "Hey, prime rib might still happen if we complain about it," or do we go about and pick something else off the menu.

    The devs saying there's no plans means just that: THERE ARE NO PLANS TO IMPLEMENT SAID FEATURE AT THIS TIME. You have that information. There will be no prime rib in this battlefield tonight. We have these other specials and menu items. Please pick from those. I know you're upset because you really wanted this item, but we do not have the resources right now.

    I'm actually quite happy when we get that response (because it is a response). Not the result of the response sometimes, but with the response itself. Quick, concise, easy to understand. The only thing that would make more sense would be: There are no plans. If this changes, we'll let you know that we are working on it.
    Pretty much agree with what you're saying, but all too often in some of these threads (Black Belt, Massacre Elegy, high tier nukes, infamous Bst pet TH, etc) we have quotes from them from months/years, sometimes as low as weeks before their "there are no plans currently" that say otherwise. That's where the real disconnect, for me at least, is. To say "we're looking at making tier V Elemental Magic more useful in battle strategies" then literally 1.5-2 months later say "there are no plans to change high tier Elemental Magic" is a bit of a conundrum. What are we to believe if anything from dev posts at that point?
    (4)
    7/10/14

  11. #150
    Player
    Join Date
    Dec 2013
    Posts
    288
    Quote Originally Posted by Malithar View Post
    Pretty much agree with what you're saying, but all too often in some of these threads (Black Belt, Massacre Elegy, high tier nukes, infamous Bst pet TH, etc) we have quotes from them from months/years, sometimes as low as weeks before their "there are no plans currently" that say otherwise. That's where the real disconnect, for me at least, is. To say "we're looking at making tier V Elemental Magic more useful in battle strategies" then literally 1.5-2 months later say "there are no plans to change high tier Elemental Magic" is a bit of a conundrum. What are we to believe if anything from dev posts at that point?
    Not only that, but saying you can cast protect and shell on puppets.

    There are no plans. If this changes, we'll let you know that we are working on it.
    This still doesn't convey that our feedback was heard by the dev team. They could be going to the dev team and just saying "hey are you guys doing *this*?" and they just respond "no plans" and move on. Instead, they could be saying "hey there's a huge thread on the community forums about the possibility of this being changed, a lot of people think this should happen" and while we might still get "no plans", at least our feedback is being heard, and they can convey in their post that our feedback was heard as well (you know, the things that happened in the links I gave you).
    (0)

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