Sure, minds can be changed, and even the design vision, but unless you have the power to suspend the laws of physics, there's only so far you can go with any technical device, including the PS2.
And this is the problem with the fanbase. We act like spoiled children sometimes when things don't go our way. We seem to forget that the SE staff have a specific vision and design for the game. The suggestions we make sometimes coincide with that design, some of that design does come from player feedback, and sometimes, the suggestions we make conflict with that design. So the SE development staff have to consider each idea and suggestion as to how it will affect their design.I'm not at all concerned about their feelings or their grand vision for the game, because they seem to have zero concern for ours. As long as their attitude comes off as "It's our game and we'll do what we want!" then I will keep responding with "It's our money so you'll do what we want."
And there's the concept of opportunity cost. For every job improvement, for everything that they implement, is time and money away from other ideas and improvements that SE could be making with the game. This is another consideration that SE has to make. It isn't that the ideas are bad necessarily, but it would cost far more time and money than SE is willing to spend in lieu of other things.
Except, we're not really "negotiating". What we're really doing is acting like two or three year old children who throw a tantrum every time a parent says "no" to something. Maybe I'm being idealistic here, but I think we're supposed to be better than this. We should be doing a better job understanding where Square-Enix is going with this game, and come up with better suggestions. Now, I'll admit that SE could do a better job of communicating to us as to why they say no to something, or what their vision and goals are for this game, but that doesn't excuse us. We can do better, and we have every ability to control how we react to stuff like this.That's kind of how the world works actually. It's called negotiation. We have a thing in common but widely disparate interests involving it. So we hash things out until we reach a state where we can all be mostly satisfied.
The problem is that SE can't win, as people will complain no matter what they do. They'll just complain that SE isn't communicating or being responsive, and if SE says no, they'll be asking to complain less. It's a lose-lose to SE.I guess they're better off not replying at all, but then there will be threads about they could at least reply.


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