Probably. But I believe those things are handled differently.
Probably. But I believe those things are handled differently.
SE just need to go ahead and hire the windower dev team, giving them the positions of User Interface Development Group.
Whatever SE does, just don't forget about the console players; we can't install this stuff whether it's legal or not. PC players should NOT have such a huge advantage over others.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Going this route with night/troub is problematic anyway because you would have one macro for each song combo. The best is to manually cast gimp song with max duration and overwrite with max buffed songs. macro don't always fix your problems. Sometimes you want to rush and do ni/tro quick songs (aka DDB without gjallhorn'ed song), sometimes you only care about 2x marches or 1 ballad because the mobs you kill are gimp. Sometimes you want marchx1 only because of SV, soemtimes you want marcx2 minuetx2 or madrigalx2 or minuetx4 etc.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
SE may have different criteria for speed than players. For instance, perhaps they want the equipment changes to appear on the model. Before they consider it "done." Then perhaps 1second is as fast as they can get.
OP is mischaracterizing a problem with the macro system (fixed wait between lines even without a wait command) and one with stal and macros (which SE may have fixed now) as a problem with equipset. There is no problem with equipset per se.
Do the devs even understand concepts such as precast, midcast, postcast, etc.? Wouldn't surprise me a bit if they didn't despite designing gear that ends up being used that way.
Noone cares but 2 persons about x-cast gear. The game is *easy prey*. Beside said tools don't work or they would not have been replaced. With the last tool, you need to remake an entire programm to suit your own playstyle, and it bugs constantly. And last I checked only 2 ppl actually programmed anything barely decent and totally adpated to their playstyle.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
After trying the new gear set system, I've come to the conclusion that it's better not to use it since it's very easy to receive error during swap, and the result is, I ended up doing more dmg with 2 click fault macro than 1 click gear swap system - -
I can click default macro twice fairly fast with a good controller, but if the game won't swap gears no matter how fast I click, then it's only a hindrance to gameplay performance.
This issue is pretty bad with ranged preshot/mid shot set, when using a delay 480 gun with snapshot buffs, 95% of time I ended up fire off shots in pre shot set instead of mid shot set due to the error msg. If I click gear set swap slower, then I'd still fire off shots before mid shot set.
I used to use 2 click default macro and I've never have such issue....I mean I do make mistakes when I click twice instead of once, but at least I can blame myself for clicking too slow or clicking the wrong button with default macro and try to improve from there. With gear set swap errors there are nothing I can do to fix it, except delete the gear set and use the default 2 click macro.
If anything, this new gear set system doesn't lower the gap between none 3rd pt tool users and 3rd pt tool users, IMO. None 3rd pt tool users still gonna parse lower than equally geared/skilled 3rd pt tool users.
Last edited by Afania; 08-25-2014 at 12:44 AM.
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