Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36
  1. #21
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    71
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    maybe se could add a poll to this thread to see what the interest is for new world nms!
    (0)

  2. #22
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Selindrile View Post
    I really, REALLY dislike "Sit around for 4 hours and then be able to push a single claim macro faster than everyone else there." (And getting lucky enough for someone not to have a claimbot or just a better connection.) being a requirement on any of my gear, no thank you, newer FFXI paradigms all the way for me. I did HNM camping very briefly back in the day and then went back to levelling things because that was completely unfun for me, and most of the people there found it unfun, they just wanted their shiny bit too much to leave. Dynamis, Limbus, Nyzul, Einherjar, Salvage, these were the first endgame events that drew me in and had me enjoying endgame, I DO NOT WANT to go back.
    You're over simplifying the crap out of NM camping really. I could make anything in XI sound boring if I wanted too.

    "Skirmish? Boy I do love the idea of mashing a WS macro for 30 minutes to not get my drop!"
    "Delve? Boy I do love singing the same four songs and afking no /follow for 45 minutes to not get my drop!"
    "Nyzul? Boy I do love repeating the same handful of unimagintive objectives for 30 minutes!"

    Lets ignore the fact you seem to think that NMs are synonymous with king camping(they're not). Fun is subjective, and frankly this game is attempting to appeal to many people now, or at least feel more "inclusive", adding open world NMs that don't have to drop the best items would bring a sense of adventure to those of us who enjoy the thrill of camping/killing an NM, or finding a timed-spawn up and floating around. With the introduction of /lockstyle, they could even add some of these drops are vanity items, that may have okay/niche uses, but look really cool, or just have a rarer model (its why people liked Rain Hat and such)
    (0)

  3. #23
    Player
    Join Date
    Jan 2012
    Posts
    645
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.

    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.

    Fun is definitely subjective, but by that argument you could be basing your game design around the few people who really enjoy poking themselves in the eye with needles. Camping HNM is not something most people find fun, and dev time should be spent on things that more than a tiny percentage of the population want. Fun may be subjective, but the statistic of how many people would enjoy content like this versus how many would dislike it, is not.
    (1)

  4. #24
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Selindrile View Post
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.

    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.

    Fun is definitely subjective, but by that argument you could be basing your game design around the few people who really enjoy poking themselves in the eye with needles. Camping HNM is not something most people find fun, and dev time should be spent on things that more than a tiny percentage of the population want. Fun may be subjective, but the statistic of how many people would enjoy content like this versus how many would dislike it, is not.
    People aren't asking for "HNMs" - frankly I only would like to see NMs that can mostly be soloed with trusts added - and nothing that dropped anything except situational gear. It's just Adoulin is kind of very boring with no random NMs at all. I don't see any harm in adding some neat things, again, I suggest 118 gear - something for soloists to get that is an upgrade from some of the 117/115 stuff. Heck if they put interesting stats even 116 would be fine.

    It's nice to have a solo path or gear that looks a bit different, is gotten in a slightly different way - something to break up the tedium of farming job points maybe
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #25
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Selindrile View Post
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.
    So you're saying when you claim the NM it just falls over dead?

    No, HNMs had their own mechanics, and they were followed down to a T, just like those events I listed are. They all had their own strategy and what jobs to bring

    Tiamat = PLD Tank, ranged attackers
    Nidhogg = Careful with Wing up phase, slow fight, Trick attack was used early on IDK how long that lasted

    Even Ixion and Sandworm had certain alliance set ups. Most included "throw DD at it", but so does every event in the game.

    So forth, most had their out strategies too, not towards the end of their life, but in the beginning.

    And again, what Olor said and countless others, no ones asking for Kings/HNM camping back.
    (1)

  6. #26
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Karbuncle View Post
    So you're saying when you claim the NM it just falls over dead?

    No, HNMs had their own mechanics, and they were followed down to a T, just like those events I listed are. They all had their own strategy and what jobs to bring

    Quote Originally Posted by Selindrile View Post
    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.
    As I already said above, ironically in the post you were responding to, I wasn't arguing that the fight itself couldn't be fun and interesting, I'm arguing against the need to have a pop timer, a reason to need to wait around and do nothing. As opposed to any other way of fighting that same monster.
    (0)

  7. #27
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    I'm completely for having open world NMs. Giving them super-niche drops(Melee WHM, lolthrowing NIN, etc.) that most people won't care enough to do would clear up any potential over-camping.

    This is one thing I think a lot of MMOs, in general, get wrong. They really only give you 2 things to do: climb the ladder or wait around. And sometimes you just don't feel like climbing the ladder, and you don't want to wait around. Basically, I'm just saying you can't go wrong with offering more alternatives for people to eat time with.
    (3)

  8. #28
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I think putting any valuable drop exclusively or even predominantly on a lottery / timed NM is a horrible idea and just needs to die.

    Why not add lottery NMs to the RoE quests or make them drop plasm / bayld or do something like they did with the Magians weapons trials? That way people who like to sit in a field can team up and not be encouraged to douche it up with claim bots. It would give people something to go do when there's no shouts going on without bringing back the days of endless disappointment and it would be a major boon to people who can't get in high level events.
    (1)
    Last edited by FrankReynolds; 08-18-2014 at 04:08 PM.

  9. #29
    Player Sandmaste's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    NM's with JSA enhances/augments would be fun, drop rate doesn't have to be to bad, each NM can award some plasm or w/e anyway, and make the NM's lvl115-119 so if they are going to be solo'd, you might want to be on jobs that prosper at solo-ing like Nin, Thf, Rdm, Bst, Dnc, Run? -some of those jobs are feeling rather left out at the moment, its not just job enhancements that bring jobs up to speed, it is also content. NM's always gave some jobs that are not wanted for mainstream content something to get their teeth into. During the Abyssea years, which was NM crazy, and arguably the best and most enjoyable content to have been a part of if you played thro it from lvl75-lvl95 gave jobs like Dnc and Bst things to eventually do, it also gave most jobs something to be a part of (ie you didn't have to burn through the content Mnk + WHM) and BLM's were rewarded with mass content after waiting for years since the turtle+blm method died early on. Jobs did suffer but coincidence - those jobs are the 3 jobs people want for ilevel 119 chapter fights PLD BRD RNG although I wouldn't exactly call that a success as the PLD's and BRD's have to have Relics or Emphereans and not everyone enjoys RNG.

    Completely gone of the point - NM's that buff JSA's so they can just be macro-in pieces, they wouldn't be needed but could be nice - idea's neckpieces that have a certain JSA buff like for DNC - 'Augments Haste Samba' giving an additional 1-2% JA haste', COR 'Quick Draw -5' knock 5 seconds off it (obviously thatwould be giving up a MAB slot but who knows), SAM 'Augments Hasso' adds 2% haste or 15 STR to the JA when used - there is literally a mountain of things that could be introduced and it would give each NM a drop someone is going to want 22new NM's or just 11 as you could use one piece for 2 jobs.
    (1)

  10. #30
    Player
    Join Date
    Jan 2012
    Posts
    645
    I hate the idea above me, I guess I wouldn't be opposed to some random spawn NMs that dropped monetary items, or items you could get in other ways, Heavy Metal Pouches, Alexandrite Pouches, Dyna Currency, etc, but having to chase completely unique items that people (myself inlcuded) would feel that are needed... again, would be brutal and disheartening, I never got my Joyeuse, because I was never willing to just live in that damn zone for weeks... f those days.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast