I mean at what point are you just saying "I like waiting around for a monster to spawn to lose claim against a bot."
The only difference between force pop nms and roaming nms is the claiming process, so..
I mean at what point are you just saying "I like waiting around for a monster to spawn to lose claim against a bot."
The only difference between force pop nms and roaming nms is the claiming process, so..
There are many more differences than that.
Force pops people in general tent to at least be respectful and will let you pop the number you have to pop vs Claiming monsters it is a race to claim it and hope that you can kill it.
Also force pops give rise to a step process; farm pops - pop/kill at the players convenience vs "Oh I hope this spawns soon I need to go to work, or go to bed, or I have other plans".
that is just two great examples, at least I feel anyway, of why a force pop/spawn system is better.
yes, I meant 'What's the point of lottery Pop nms, because the fights are exactly the same'
the original point of lottery was to prevent the "valuable" items they dropped from getting distributed to quickly: I.E. Time Sink
I would like a few lottery NMs and a few force spawn. Frankly force spawn isn't necessarily great, I had to take 2 weeks off playing after spending 3 days trying to get a taster's cape and coming up empty... hours and hours just trying to get a POP (on thf with max equippable TH) ... and then nothing from the NM... over and over. ugh..
As long as the gear was just so so (maybe 118?) I don't see it being a problem with current server populations.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I personally just want some NMs in the open world. I know not every like that, but Its what made FFXI more unique to me, I love the idea of rare/stronger monsters out there, and it fights with Adoulins theme of treacherous wilds.
They don' have to drop end-all equipment, niche upgrades here or there would be nice (Like a Melee pole for SMN/MNK/PLD) or so on... Just something that makes the open world feel more alive. I hated King camping as much as most of you did, but I always enjoyed camping that random unique NM even if his drops were shit (I.E Proud owner of Rain Hat, Ascalon, Bano Del Sol... items half of you probably don't even know exist)
Its what I liked best about FFXI, going out and camping a roaming NM, buzz1 was gettingthe claim, buzz2 was getting the hopefully drop. Force pop NM's have downsides aswell, for example King Behemoth will most likely cost you a fortune in gil or/and login points. I gave up after a fair few beastly shanks, millions of gil, and 0/4 on KB for DefR. Now I'm not saying Behemoth should go back to 21-24hour, but i'd be happy with him on a 5min-1hour respawn with a change KB could spawn 25% of the time.
Some people actually enjoy the joy of camping, wondering whether the PH or NM will pop next, it might be an ancient system, and not asking for anything massive, just the a few additional nm's for level 99.
I really, REALLY dislike "Sit around for 4 hours and then be able to push a single claim macro faster than everyone else there." (And getting lucky enough for someone not to have a claimbot or just a better connection.) being a requirement on any of my gear, no thank you, newer FFXI paradigms all the way for me. I did HNM camping very briefly back in the day and then went back to levelling things because that was completely unfun for me, and most of the people there found it unfun, they just wanted their shiny bit too much to leave. Dynamis, Limbus, Nyzul, Einherjar, Salvage, these were the first endgame events that drew me in and had me enjoying endgame, I DO NOT WANT to go back.
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