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  1. #11
    Player
    Join Date
    Aug 2011
    Posts
    317
    I mean at what point are you just saying "I like waiting around for a monster to spawn to lose claim against a bot."

    The only difference between force pop nms and roaming nms is the claiming process, so..
    (2)

  2. #12
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    There are many more differences than that.
    Force pops people in general tent to at least be respectful and will let you pop the number you have to pop vs Claiming monsters it is a race to claim it and hope that you can kill it.
    Also force pops give rise to a step process; farm pops - pop/kill at the players convenience vs "Oh I hope this spawns soon I need to go to work, or go to bed, or I have other plans".
    that is just two great examples, at least I feel anyway, of why a force pop/spawn system is better.
    (1)

  3. #13
    Player
    Join Date
    Aug 2011
    Posts
    317
    yes, I meant 'What's the point of lottery Pop nms, because the fights are exactly the same'
    (1)

  4. #14
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    the original point of lottery was to prevent the "valuable" items they dropped from getting distributed to quickly: I.E. Time Sink
    (1)

  5. #15
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I would like a few lottery NMs and a few force spawn. Frankly force spawn isn't necessarily great, I had to take 2 weeks off playing after spending 3 days trying to get a taster's cape and coming up empty... hours and hours just trying to get a POP (on thf with max equippable TH) ... and then nothing from the NM... over and over. ugh..

    As long as the gear was just so so (maybe 118?) I don't see it being a problem with current server populations.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #16
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I personally just want some NMs in the open world. I know not every like that, but Its what made FFXI more unique to me, I love the idea of rare/stronger monsters out there, and it fights with Adoulins theme of treacherous wilds.

    They don' have to drop end-all equipment, niche upgrades here or there would be nice (Like a Melee pole for SMN/MNK/PLD) or so on... Just something that makes the open world feel more alive. I hated King camping as much as most of you did, but I always enjoyed camping that random unique NM even if his drops were shit (I.E Proud owner of Rain Hat, Ascalon, Bano Del Sol... items half of you probably don't even know exist)
    (3)

  7. #17
    Player Sandmaste's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    Its what I liked best about FFXI, going out and camping a roaming NM, buzz1 was gettingthe claim, buzz2 was getting the hopefully drop. Force pop NM's have downsides aswell, for example King Behemoth will most likely cost you a fortune in gil or/and login points. I gave up after a fair few beastly shanks, millions of gil, and 0/4 on KB for DefR. Now I'm not saying Behemoth should go back to 21-24hour, but i'd be happy with him on a 5min-1hour respawn with a change KB could spawn 25% of the time.

    Some people actually enjoy the joy of camping, wondering whether the PH or NM will pop next, it might be an ancient system, and not asking for anything massive, just the a few additional nm's for level 99.
    (1)

  8. #18
    Player
    Join Date
    Jan 2012
    Posts
    645
    I really, REALLY dislike "Sit around for 4 hours and then be able to push a single claim macro faster than everyone else there." (And getting lucky enough for someone not to have a claimbot or just a better connection.) being a requirement on any of my gear, no thank you, newer FFXI paradigms all the way for me. I did HNM camping very briefly back in the day and then went back to levelling things because that was completely unfun for me, and most of the people there found it unfun, they just wanted their shiny bit too much to leave. Dynamis, Limbus, Nyzul, Einherjar, Salvage, these were the first endgame events that drew me in and had me enjoying endgame, I DO NOT WANT to go back.
    (0)

  9. #19
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    71
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    Quote Originally Posted by Rubicant82 View Post
    I hope you understand that they recently changed how lottery spawns work esp for those involved in RoE & Magian trials where the NMs spawn much more often.


    But as for the whole NM system, Lottery Spawn NMs need to completely go the way of the dinosaur, and no NM should have a respawn of more than 1 hr.
    I'm sorry but in 2014 people do not have the patience or the time to sit and wait for hours upon hours upon hours for the NM to spawn, and then have a 1% chance to get the right item. . . 0 desire to go back to those days.
    I am personally fond of force spawned NM that have pop items, as long as the pop item has a fair drop rate.
    come to think of it they did spawn quite quickly when i was camping them, i figured no one had camped them recently and tends to spawn them quicker! yeah im not asking for 3+ hour nms at 99 but yeah up to an hour after death for instance would be fine.
    (0)

  10. #20
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by madmartin View Post
    come to think of it they did spawn quite quickly when i was camping them, i figured no one had camped them recently and tends to spawn them quicker! yeah im not asking for 3+ hour nms at 99 but yeah up to an hour after death for instance would be fine.
    As I read my response I noticed it came of as sounding rude and that was not the point, as I myself had just learned of the new respawn rates not too long ago, I was just passing on the information.
    (1)

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