NM's with JSA enhances/augments would be fun, drop rate doesn't have to be to bad, each NM can award some plasm or w/e anyway, and make the NM's lvl115-119 so if they are going to be solo'd, you might want to be on jobs that prosper at solo-ing like Nin, Thf, Rdm, Bst, Dnc, Run? -some of those jobs are feeling rather left out at the moment, its not just job enhancements that bring jobs up to speed, it is also content. NM's always gave some jobs that are not wanted for mainstream content something to get their teeth into. During the Abyssea years, which was NM crazy, and arguably the best and most enjoyable content to have been a part of if you played thro it from lvl75-lvl95 gave jobs like Dnc and Bst things to eventually do, it also gave most jobs something to be a part of (ie you didn't have to burn through the content Mnk + WHM) and BLM's were rewarded with mass content after waiting for years since the turtle+blm method died early on. Jobs did suffer but coincidence - those jobs are the 3 jobs people want for ilevel 119 chapter fights PLD BRD RNG although I wouldn't exactly call that a success as the PLD's and BRD's have to have Relics or Emphereans and not everyone enjoys RNG.
Completely gone of the point - NM's that buff JSA's so they can just be macro-in pieces, they wouldn't be needed but could be nice - idea's neckpieces that have a certain JSA buff like for DNC - 'Augments Haste Samba' giving an additional 1-2% JA haste', COR 'Quick Draw -5' knock 5 seconds off it (obviously thatwould be giving up a MAB slot but who knows), SAM 'Augments Hasso' adds 2% haste or 15 STR to the JA when used - there is literally a mountain of things that could be introduced and it would give each NM a drop someone is going to want 22new NM's or just 11 as you could use one piece for 2 jobs.

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