Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36

Hybrid View

  1. #1
    Player Sandmaste's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    NM's with JSA enhances/augments would be fun, drop rate doesn't have to be to bad, each NM can award some plasm or w/e anyway, and make the NM's lvl115-119 so if they are going to be solo'd, you might want to be on jobs that prosper at solo-ing like Nin, Thf, Rdm, Bst, Dnc, Run? -some of those jobs are feeling rather left out at the moment, its not just job enhancements that bring jobs up to speed, it is also content. NM's always gave some jobs that are not wanted for mainstream content something to get their teeth into. During the Abyssea years, which was NM crazy, and arguably the best and most enjoyable content to have been a part of if you played thro it from lvl75-lvl95 gave jobs like Dnc and Bst things to eventually do, it also gave most jobs something to be a part of (ie you didn't have to burn through the content Mnk + WHM) and BLM's were rewarded with mass content after waiting for years since the turtle+blm method died early on. Jobs did suffer but coincidence - those jobs are the 3 jobs people want for ilevel 119 chapter fights PLD BRD RNG although I wouldn't exactly call that a success as the PLD's and BRD's have to have Relics or Emphereans and not everyone enjoys RNG.

    Completely gone of the point - NM's that buff JSA's so they can just be macro-in pieces, they wouldn't be needed but could be nice - idea's neckpieces that have a certain JSA buff like for DNC - 'Augments Haste Samba' giving an additional 1-2% JA haste', COR 'Quick Draw -5' knock 5 seconds off it (obviously thatwould be giving up a MAB slot but who knows), SAM 'Augments Hasso' adds 2% haste or 15 STR to the JA when used - there is literally a mountain of things that could be introduced and it would give each NM a drop someone is going to want 22new NM's or just 11 as you could use one piece for 2 jobs.
    (1)

  2. #2
    Player
    Join Date
    Jan 2012
    Posts
    645
    I hate the idea above me, I guess I wouldn't be opposed to some random spawn NMs that dropped monetary items, or items you could get in other ways, Heavy Metal Pouches, Alexandrite Pouches, Dyna Currency, etc, but having to chase completely unique items that people (myself inlcuded) would feel that are needed... again, would be brutal and disheartening, I never got my Joyeuse, because I was never willing to just live in that damn zone for weeks... f those days.
    (0)

  3. #3
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    yeah, they could add them as a drop to the "hardmode" missions as well... god knows the drops on those missions seems to suck pretty badly so maybe having something slightly interesting drop from them a little more often wouldn't be terrible.

    No one is saying "add frustrating NMs that all serious players will be forced to camp." Just something to make the zones feel less dead and dull would be nice. I'd be fine they dropped things that could be gotten elsewhere too (rieves are also not a bad idea). I'd love some "situational" or "better than sparks/bayld gear but not as good as delve" gear that I could hunt down myself on my own time.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Eeehhhh.... It wouldn't be any of that. I don't think a single sane person in this thread is asking for anything close to 24-72 hour HNM camping back. That was truly awful. feel I've repeated that more times than I can admit to.

    1-2 hours waiting on Leaping Lizzy? not awful. its about the average runtime of a Delve from Shouting to finish.
    (1)

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Eeehhhh.... It wouldn't be any of that. I don't think a single sane person in this thread is asking for anything close to 24-72 hour HNM camping back. That was truly awful. feel I've repeated that more times than I can admit to.

    1-2 hours waiting on Leaping Lizzy? not awful. its about the average runtime of a Delve from Shouting to finish.
    Assuming the delve zone doesn't get claimed by another group 7 times in a row.
    (1)

  6. #6
    Player Sandmaste's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    Talking about time sinks and staying in the same zone for hours on end, that's exactly what SE has done with these crafting torques. Abyssea was very successful in its NM structure, if it means keeping everybody happy add pop items to drop from certain mob families (alongside a roaming NM that spawns every 20mins) that can be used to pop a NM that has a 33% chance at dropping a KI, one of up to 3 needed to then pop a NM that has good chance at some bad ass drops. The Abyssea structure was excellently put together, no harm in ripping off some of the successful elements to one of fans favorite era's in ffxi (and I will always say that if Abyssea came out 1 year earlier SE wouldn't have lost so many players - 4-5years of meripo's and side-grade end game activity rewards started to make people quit and so many did in that year before the level caps increased.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4