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  1. #1
    Player Olor's Avatar
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    Mar 2011
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    I would like a few lottery NMs and a few force spawn. Frankly force spawn isn't necessarily great, I had to take 2 weeks off playing after spending 3 days trying to get a taster's cape and coming up empty... hours and hours just trying to get a POP (on thf with max equippable TH) ... and then nothing from the NM... over and over. ugh..

    As long as the gear was just so so (maybe 118?) I don't see it being a problem with current server populations.
    (0)
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  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    I personally just want some NMs in the open world. I know not every like that, but Its what made FFXI more unique to me, I love the idea of rare/stronger monsters out there, and it fights with Adoulins theme of treacherous wilds.

    They don' have to drop end-all equipment, niche upgrades here or there would be nice (Like a Melee pole for SMN/MNK/PLD) or so on... Just something that makes the open world feel more alive. I hated King camping as much as most of you did, but I always enjoyed camping that random unique NM even if his drops were shit (I.E Proud owner of Rain Hat, Ascalon, Bano Del Sol... items half of you probably don't even know exist)
    (3)

  3. #3
    Player Sandmaste's Avatar
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    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    Its what I liked best about FFXI, going out and camping a roaming NM, buzz1 was gettingthe claim, buzz2 was getting the hopefully drop. Force pop NM's have downsides aswell, for example King Behemoth will most likely cost you a fortune in gil or/and login points. I gave up after a fair few beastly shanks, millions of gil, and 0/4 on KB for DefR. Now I'm not saying Behemoth should go back to 21-24hour, but i'd be happy with him on a 5min-1hour respawn with a change KB could spawn 25% of the time.

    Some people actually enjoy the joy of camping, wondering whether the PH or NM will pop next, it might be an ancient system, and not asking for anything massive, just the a few additional nm's for level 99.
    (1)

  4. #4
    Player
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    Jan 2012
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    645
    I really, REALLY dislike "Sit around for 4 hours and then be able to push a single claim macro faster than everyone else there." (And getting lucky enough for someone not to have a claimbot or just a better connection.) being a requirement on any of my gear, no thank you, newer FFXI paradigms all the way for me. I did HNM camping very briefly back in the day and then went back to levelling things because that was completely unfun for me, and most of the people there found it unfun, they just wanted their shiny bit too much to leave. Dynamis, Limbus, Nyzul, Einherjar, Salvage, these were the first endgame events that drew me in and had me enjoying endgame, I DO NOT WANT to go back.
    (0)

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Selindrile View Post
    I really, REALLY dislike "Sit around for 4 hours and then be able to push a single claim macro faster than everyone else there." (And getting lucky enough for someone not to have a claimbot or just a better connection.) being a requirement on any of my gear, no thank you, newer FFXI paradigms all the way for me. I did HNM camping very briefly back in the day and then went back to levelling things because that was completely unfun for me, and most of the people there found it unfun, they just wanted their shiny bit too much to leave. Dynamis, Limbus, Nyzul, Einherjar, Salvage, these were the first endgame events that drew me in and had me enjoying endgame, I DO NOT WANT to go back.
    You're over simplifying the crap out of NM camping really. I could make anything in XI sound boring if I wanted too.

    "Skirmish? Boy I do love the idea of mashing a WS macro for 30 minutes to not get my drop!"
    "Delve? Boy I do love singing the same four songs and afking no /follow for 45 minutes to not get my drop!"
    "Nyzul? Boy I do love repeating the same handful of unimagintive objectives for 30 minutes!"

    Lets ignore the fact you seem to think that NMs are synonymous with king camping(they're not). Fun is subjective, and frankly this game is attempting to appeal to many people now, or at least feel more "inclusive", adding open world NMs that don't have to drop the best items would bring a sense of adventure to those of us who enjoy the thrill of camping/killing an NM, or finding a timed-spawn up and floating around. With the introduction of /lockstyle, they could even add some of these drops are vanity items, that may have okay/niche uses, but look really cool, or just have a rarer model (its why people liked Rain Hat and such)
    (0)

  6. #6
    Player
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    Jan 2012
    Posts
    645
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.

    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.

    Fun is definitely subjective, but by that argument you could be basing your game design around the few people who really enjoy poking themselves in the eye with needles. Camping HNM is not something most people find fun, and dev time should be spent on things that more than a tiny percentage of the population want. Fun may be subjective, but the statistic of how many people would enjoy content like this versus how many would dislike it, is not.
    (1)

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Selindrile View Post
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.

    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.

    Fun is definitely subjective, but by that argument you could be basing your game design around the few people who really enjoy poking themselves in the eye with needles. Camping HNM is not something most people find fun, and dev time should be spent on things that more than a tiny percentage of the population want. Fun may be subjective, but the statistic of how many people would enjoy content like this versus how many would dislike it, is not.
    People aren't asking for "HNMs" - frankly I only would like to see NMs that can mostly be soloed with trusts added - and nothing that dropped anything except situational gear. It's just Adoulin is kind of very boring with no random NMs at all. I don't see any harm in adding some neat things, again, I suggest 118 gear - something for soloists to get that is an upgrade from some of the 117/115 stuff. Heck if they put interesting stats even 116 would be fine.

    It's nice to have a solo path or gear that looks a bit different, is gotten in a slightly different way - something to break up the tedium of farming job points maybe
    (2)
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  8. #8
    Player Karbuncle's Avatar
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    Quote Originally Posted by Selindrile View Post
    Except in your examples, that content begins, you learn the mechanics, etc, and sure, by the zillionth time you've done it, it can seem wrote and boring.
    So you're saying when you claim the NM it just falls over dead?

    No, HNMs had their own mechanics, and they were followed down to a T, just like those events I listed are. They all had their own strategy and what jobs to bring

    Tiamat = PLD Tank, ranged attackers
    Nidhogg = Careful with Wing up phase, slow fight, Trick attack was used early on IDK how long that lasted

    Even Ixion and Sandworm had certain alliance set ups. Most included "throw DD at it", but so does every event in the game.

    So forth, most had their out strategies too, not towards the end of their life, but in the beginning.

    And again, what Olor said and countless others, no ones asking for Kings/HNM camping back.
    (1)

  9. #9
    Player
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    Quote Originally Posted by Karbuncle View Post
    So you're saying when you claim the NM it just falls over dead?

    No, HNMs had their own mechanics, and they were followed down to a T, just like those events I listed are. They all had their own strategy and what jobs to bring

    Quote Originally Posted by Selindrile View Post
    Camping, is literally waiting for the content to begin, the combat may be engaging the first time you do a world HNM also, I full well admit that, but the time spent waiting around to maybe get a chance at the actual content, is ridiculous.
    As I already said above, ironically in the post you were responding to, I wasn't arguing that the fight itself couldn't be fun and interesting, I'm arguing against the need to have a pop timer, a reason to need to wait around and do nothing. As opposed to any other way of fighting that same monster.
    (0)

  10. #10
    Player Futan's Avatar
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    Mar 2011
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    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    I'm completely for having open world NMs. Giving them super-niche drops(Melee WHM, lolthrowing NIN, etc.) that most people won't care enough to do would clear up any potential over-camping.

    This is one thing I think a lot of MMOs, in general, get wrong. They really only give you 2 things to do: climb the ladder or wait around. And sometimes you just don't feel like climbing the ladder, and you don't want to wait around. Basically, I'm just saying you can't go wrong with offering more alternatives for people to eat time with.
    (3)

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