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  1. #1
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    72
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    I always liked the lottery/timed spawn nms, since being back for a month on my new character ive allready got empress hairpin from valkurm emperor and bounding boots from LL, a cool earring set that wont be replaced until end game by these weapon nms in sauramaogue champaigne and rolandberrry fields, i never knew existed, also got the drop from leach king and killed poisonhand gnagdad and mee deggi, it saddens me come 99 the only world nms i can kill our outdated stuff like kirin and behemoth, though soloing kirin on rdm is going to be a cool challenge!

    maybe make the nms spawn able all across the zone so you cant camp a specific area, and have to hunt the whole zone or bump in to them randomly!
    (0)

  2. #2
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by madmartin View Post
    I always liked the lottery/timed spawn nms, since being back for a month on my new character ive allready got empress hairpin from valkurm emperor and bounding boots from LL, a cool earring set that wont be replaced until end game by these weapon nms in sauramaogue champaigne and rolandberrry fields, i never knew existed, also got the drop from leach king and killed poisonhand gnagdad and mee deggi, it saddens me come 99 the only world nms i can kill our outdated stuff like kirin and behemoth, though soloing kirin on rdm is going to be a cool challenge!

    maybe make the nms spawn able all across the zone so you cant camp a specific area, and have to hunt the whole zone or bump in to them randomly!
    I hope you understand that they recently changed how lottery spawns work esp for those involved in RoE & Magian trials where the NMs spawn much more often.


    But as for the whole NM system, Lottery Spawn NMs need to completely go the way of the dinosaur, and no NM should have a respawn of more than 1 hr.
    I'm sorry but in 2014 people do not have the patience or the time to sit and wait for hours upon hours upon hours for the NM to spawn, and then have a 1% chance to get the right item. . . 0 desire to go back to those days.
    I am personally fond of force spawned NM that have pop items, as long as the pop item has a fair drop rate.
    (1)

  3. #3
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    72
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    Quote Originally Posted by Rubicant82 View Post
    I hope you understand that they recently changed how lottery spawns work esp for those involved in RoE & Magian trials where the NMs spawn much more often.


    But as for the whole NM system, Lottery Spawn NMs need to completely go the way of the dinosaur, and no NM should have a respawn of more than 1 hr.
    I'm sorry but in 2014 people do not have the patience or the time to sit and wait for hours upon hours upon hours for the NM to spawn, and then have a 1% chance to get the right item. . . 0 desire to go back to those days.
    I am personally fond of force spawned NM that have pop items, as long as the pop item has a fair drop rate.
    come to think of it they did spawn quite quickly when i was camping them, i figured no one had camped them recently and tends to spawn them quicker! yeah im not asking for 3+ hour nms at 99 but yeah up to an hour after death for instance would be fine.
    (0)

  4. #4
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by madmartin View Post
    come to think of it they did spawn quite quickly when i was camping them, i figured no one had camped them recently and tends to spawn them quicker! yeah im not asking for 3+ hour nms at 99 but yeah up to an hour after death for instance would be fine.
    As I read my response I noticed it came of as sounding rude and that was not the point, as I myself had just learned of the new respawn rates not too long ago, I was just passing on the information.
    (1)

  5. #5
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    72
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    maybe se could add a poll to this thread to see what the interest is for new world nms!
    (0)

  6. #6
    Player
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    Aug 2011
    Posts
    317
    Yeah, sandworm was the worst one to camp.
    (0)

  7. #7
    Player
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    Aug 2011
    Posts
    317
    I mean at what point are you just saying "I like waiting around for a monster to spawn to lose claim against a bot."

    The only difference between force pop nms and roaming nms is the claiming process, so..
    (2)

  8. #8
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    There are many more differences than that.
    Force pops people in general tent to at least be respectful and will let you pop the number you have to pop vs Claiming monsters it is a race to claim it and hope that you can kill it.
    Also force pops give rise to a step process; farm pops - pop/kill at the players convenience vs "Oh I hope this spawns soon I need to go to work, or go to bed, or I have other plans".
    that is just two great examples, at least I feel anyway, of why a force pop/spawn system is better.
    (1)

  9. #9
    Player
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    Aug 2011
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    yes, I meant 'What's the point of lottery Pop nms, because the fights are exactly the same'
    (1)

  10. #10
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    the original point of lottery was to prevent the "valuable" items they dropped from getting distributed to quickly: I.E. Time Sink
    (1)

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