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  1. #71
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    Quote Originally Posted by Afania View Post
    They have different function though. A BST soloing a IT++ NM with pet and make tons of gil does not have the same function as SAM spamming fudo in a 6 man pt.

    A BST spamming ruinator in a 6 man pt functions the same as SAM spamming fudo in a 6 man pt though.
    When was the last time that even happened? And there's now Trusts, so.. Solo stuff is pretty much everyones game. why can't dding.

    And you make so much more gil selling wins and gear than you ever ever ever ever ever did soloing nms, that you lost claim on, and got stolen at 1%.

    And that's one job, pup can't do that.
    (5)
    Last edited by Balloon; 08-14-2014 at 04:09 AM.

  2. #72
    Player Mitruya's Avatar
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    Jan 2014
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    Something that continues to baffle me (and sorry for repeating it again), is why does SE continue to release new and higher items for all jobs, when most jobs don't get to do anything hard enough to even need the stuff to begin with?
    We sure don't need ilevel for Dynamis and maybe not even Salvage.
    It's hard to compare if I'm taking reives down faster with Divinator since they keep nerfing them.
    I got an Upukirex, yet there doesn't seem to be any need or want for DRGs in any content past Ceizak Delve. The wyvern defensive buffs aren't solving the main problem that affects invites.
    Sparks and bayld gear and reforged stuff is probably enough for people to run around in SoA areas, maybe even in WKR if there are enough people beating on it.
    Plus we have Trusts now, any job can be a solo job really. "Solo job only" is not a valid argument in 2014.
    And there's been this steady trend since Abyssea of more solo and low-man stuff, which is sort of great for casuals but creates an atmosphere of "go solo it" or "buy a PC and multi-box," and people running in tight little groups of very strict set-ups leaving others behind because they don't already have the drops from the content to enter the content ....
    (4)

  3. #73
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Balloon View Post
    When was the last time that even happened? And there's now Trusts, so.. Solo stuff is pretty much everyones game. why can't dding.

    And you make so much more gil selling wins and gear than you ever ever ever ever ever did soloing nms, that you lost claim on, and got stolen at 1%.

    And that's one job, pup can't do that.

    You only make more gil selling wins if you 5 box or split with 2 ppl. If you don't own mules then it's not that profitable because you need time to find a buyer and split gil with your pt member.

    I highly doubt SAM with trusts can solo NM like PW, also you can't use trust in dyna so you can't solo ADL with trusts.


    Quote Originally Posted by Mitruya View Post
    Plus we have Trusts now, any job can be a solo job really. "Solo job only" is not a valid argument in 2014.
    It's very easy to solve this issue, don't let ppl summon trusts in instances.
    (1)
    Last edited by Afania; 08-14-2014 at 04:17 AM.

  4. #74
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    Quote Originally Posted by Afania View Post
    You only make more gil selling wins if you 5 box or split with 2 ppl. If you don't own mules then it's not that profitable because you need time to find a buyer and split gil with your pt member.

    I highly doubt SAM with trusts can solo NM like PW, also you can't use trust in dyna so you can't solo ADL with trusts.
    PUP can't either, Maybe bst can? I don't know, I haven't seen it. I've seen RDM and RUN solo PW. BST I think would just get overwhelmed and die.

    And again.. level 99 and level 75 content. Wohhhhhoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. I could get 2 friends and do PW. Probably less. We'd all farm pops solo and all get the same amount of money at the end.
    (4)

  5. #75
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Balloon View Post
    PUP can't either,

    More like they fucked up the pet job as a whole. Again, the right way to solve the issue isn't turning PUP into SAM. Besides solo argument, I think it's more logical to make pet job into some sort of ranged DPS without hate issue(like how it's intended) instead of turning it into SAM.
    (0)

  6. #76
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    Quote Originally Posted by Afania View Post
    It's very easy to solve this issue, don't let ppl summon trusts in instances.
    Penalise others to give a job a niche? The game doesn't have enough people for that nonsense.

    Quote Originally Posted by Afania View Post
    More like they fucked up the pet job as a whole. Again, the right way to solve the issue isn't turning PUP into SAM.
    GARRRRRAGASGH. Stop saying turning PUP into Sam, because that's not what I'm advocating at all. A pet and his master should be able to do equal damage to a SAM. Square have said that this is there vision for the job. You have to maintain, guide and gear for a pet. It's so radically freaking different.

    Yeah, I'd take some an increase in the ranged dps of our Sharpshot. I'd take anything. It's piss poor at the minute. Puppets are supposed to fight alongside there master though. As are Beastmasters. That's the point of the jobs.

    Incoming 3 more posts where you say I want to turn PUP into SAM. Good god.
    (6)
    Last edited by Balloon; 08-14-2014 at 04:27 AM.

  7. #77
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Balloon View Post
    Penalise others to give a job a niche? The game doesn't have enough people for that nonsense.
    It isn't a penalty, you already can't summon trust in dyna/delve/salvage.
    (0)

  8. #78
    Player Raydeus's Avatar
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    Jun 2013
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    Quote Originally Posted by WoW View Post
    SE basically admitted that sam was overpowered, which is why they are updating other jobs http://forum.square-enix.com/ffxi/th...l=1#post513076

    I also disagree with the notion that this is a player problem as opposed to a balance issue when SE basically admitted this in the aforementioned link. Although players tend to use the easiest strategy, I agree with that. However, Bst is not out-dding a sam nor rng. That is a balance problem. Pets are stripped down/experience accuracy issues on difficult battles and the master is essentially a one-handed dd. Not sure the pt would clear lvl128 delve by swapping out sam for bst. I mean, replace rng and sams with bst; yikes. If it can be done, I am wit it^^ Perhaps it will open the eyes of the community, but i seriously doubt it....
    This part is exactly the problem with players that I'm talking about.

    Players are so dumb they want to exchange one job that plays one way with another that plays completely differently while using the exact same cookie cutter strategy they copied from someone else and are outraged when it doesn't work the same.

    You don't just "replace SAMs and RNGs with BSTs" and play the same way. You also have to adjust your strategy, which requires actually thinking a bit. And that is what most players are incapable of doing, hence the exclusion of jobs that don't fit in the current bandwagon strategy.

    This is one of the major reasons why I personally don't bother with end game anymore, just can't deal with just how cowardly unimaginative players can be. A loss or two and you always have people whining about party composition and rage quitting good parties, even if said parties always end up winning consistently later on. And the same can be said about gear "requirements" and BiS bullshit, but that's just another symptom of the same disease.

    But anyway, about SAM being overpowered or not it really doesn't mean anything, because there will always be a job that is considered OP no matter what. And no amount of tweaking will ever fix that. If SAM is nerfed another job will take it's place in the OP hall of fame the next week and nothing will have changed at all. Because again, the problem are the players.
    (5)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
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  9. #79
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    Quote Originally Posted by Balloon View Post
    Because that's a whole heap of nonsense, the game has never really been like that at all. What did BST solo other than 1-75 and a few, select nms? The game has always been tiered like that, and all I want is for some of those tier lists to be changed. I don't actually think THF should surpass sam, but it's not even close, and the benefits of th don't fix that. Jobs should be closer to each other, not equal.

    Jobs should be able to participate in all content, and it should be effective. It's not effective to do a Marjami run without a group of rangers, what I want it a situation where, because you've shouted for an hour already, someone goes "Well we might as well shout for x" not "Oh we might as well stop shouting."

    Using the 75 model now is so baffling to me, it's not the same game, and some of the jobs should be reflected to change that. Because it's a waste of dev time to create solo content that won't give good rewards.
    I agree.

    Will also add; as a old school bst; those solos were extremely slow and painful, lol. Ppl assume that bst was this monstrous job whom steam rolled through NMs; even abyssea NMs took some time to kill. We only soloed them because nobody invited bst, lol.
    (4)

  10. #80
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    Quote Originally Posted by Camate View Post
    [*]Beastmaster, dragoon, and puppetmaster
    To give a rough overview of our plans for these three jobs, we’re planning to boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer as there are certain costs associated with maintaining pets.

    As such, the development team is looking into the following adjustments:
    • Implementation of higher-tier mochi
      By adding new mochi, a pet’s attack and accuracy will be supplemented further.

    • Improvements to the power of special abilities
      Just as we increased the damage value of pet’s special abilities in the January version update, we’ll be making further adjustments to this again as we move forward.

    • New “Call Beast” pets
      We’re still in the midst of planning the addition of new pets, and as an example of a pet that can utilized for a comparatively lower cost, a Lucerewe-type sheep has been brought up as a possible candidate.
    [/list]
    The team has been assigning priority to the various job adjustment tasks at hand, so please stayed tuned for further details for each of these adjustments.
    For reference. I'd love to hear more on this, actually.
    (1)

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