Results -9 to 0 of 7

Threaded View

  1. #3
    Player
    Join Date
    Aug 2011
    Posts
    317
    Valoredge - 119 - Mandy
    -String shredder - Ditto, 1.9k fairly consistantly.
    -Chimera Ripper -2.1-2.9k
    -Canibal Blade - Ditto, 690 at 100% - Incredibly dissapointed with this, could have been a saving grace of this update..
    -Bone Crusher 2.6k, probably the best weaponskill.

    Incredibly poor form, what the hell does this automaton even do? Flail ineffectually on a mob, have more hp and do crap weaponskills. Fantastic. Moving on.

    Sharpshot - 119 - Blanched Mandy
    -Armor Shatterer - yep, around 4.5k, luckily still probably our best with the Def Down effect.
    -Daze and Armor piercer - Was getting only 4000 and under for piercer, 4.1k for Daze.
    -Acruballista - 1 Fire Maneuver and Flameholder boosted this to 5030 for me, with Tension Springs too, yet only 5.5 with all 3.|

    This demonstrates another issue I have with the update, non-default weaponskills doing more damage. Great. Don't address JA delay which, by the way, cripples up beyond reason, but make inferior weaponskills do up to 500-1.5k more damage. This is especially true for Valoredge. To get the most out of either I have to spam 3 fire maneuvers that will instantly drop after a minute. I will probably lower my dps by a good amount doing this, and the weaponskill will not make up for that.

    Stormwaker - 119 - Mandy
    -Magic Mortar, same old nonsense. Why is this acceptable? 383 damage? wow! Unbelievable..
    -Knockout - 2557, fine.
    - Slapstick - 1.7k - I'd never go out of the way to use this.

    This is fine, I force Knockout to skillchain with my pummels anyway, so it's a nice enough buff for when I'm lazy.


    Doesn't fix, or even actually address pups main problems. It makes them worse, actually, because it seems to imply that we should be using maneuvers, which are a detriment to us. This update would be nicer if we could pre-select a weaponskill we wanted to use.

    Other Problems

    Defense and Damage Taken is still incredibly unfeasible for anything - ANYTHING - worth doing.


    Accuracy is still pitiful.
    AI is still attrocious, my ranger ai was holding tp til 1200-1500+
    This is eyeballing, and it's highly possible that it's just me being overzealous, but acc seemed to be lower.. I don't know, when I play pup I usually can't see over the tears.

    We're still placed on mage gear.
    We're still a laughing stock.
    I can't go anywhere on pup.
    Please learn to play your own game.
    (4)
    Last edited by Balloon; 08-13-2014 at 01:11 AM.