- New battle content known as “alluvion skirmishes” has been added.
- About Alluvion Skirmishes
Alluvion skirmishes are a new type of battle content in which the fiends, bosses, and topographical features change from one labyrinth to the next. Intrepid explorers who meet certain conditions will be able to descend ever deeper into the skirmish. Rewards for vanquishing the enemy leaders include item level 119 weapons and shields and special materials used to engrave them with arcane glyptics.
- How to Participate
- Have installed and registered the Seekers of Adoulin expansion pack.
- Be of level 95 or greater.
- Be in a party of between one and six players*.
- The party leader must be in possession of a specific “eudaemon” key item.
* Alter egos may be called forth in alluvion skirmishes.
- Forging Into Alluvion Skirmishes
Oston in Eastern Adoulin (G-8) is able to forge special statues known as “eudamons” using existing simulacra segments—visages, torsos, and legs—by combining them with another newly introduced type. These new segments can be obtained from normal skirmishes.
- Entering the World of Alluvion Skirmishes
Alluvion skirmishes utilize the same Augural Conveyors with which pioneers are already familiar. At launch, alluvion skirmishes will be available in Rala Waterways [U] and Cirdas Caverns [U], with more areas scheduled to be added in upcoming version updates.
- Conquering Alluvion Skirmishes
Entering an alluvion skirmish via an Augural Conveyor will transport the player’s party into this otherworldly realm, immediately after which the clock will start ticking down.
Time limits for these skirmishes vary between fifteen and fifty-five minutes, and are determined by the rank of the torso used to construct the corresponding eudaemon. The torso also affects how many floors players are able to attempt.
Living Cairns situated by the entrance can be used to teleport players to other areas of the skirmish. After entering, conditions such as "vanquish a certain number of enemies," or "defeat a particular notorious monster" will be displayed. These reveal the method for calling forth the skirmish's overlord.
Vanquishing the leader will reward players with spoils such as item level 119 weapons and shields. Additionally, all party members will receive a “fenestral key” temporary item*. Furthermore, the Living Cairn located in the vicinity will activate, enabling players to progress to further layers of the skirmish.
* Using a fenestral key will spawn a personal treasure coffer, destroy all Living Cairns, and end the skirmish, giving players a chance to roll lots.
- Regarding Arcane Glyptics
Divainy-Gamainy in Western Adoulin (J-10) can engrave weapons and shields earned in alluvion skirmishes with arcane glyptics in exchange for particular items and a fee of obsidian fragments.
- Materials Required to Engrave Arcane Glyptics
There are several types of such materials, all of which can be earned in alluvion skirmishes. Although the glyptics engraved by these materials vary in terms of attributes, different items tend to beget particular results, making it possible for players to exert a certain degree of control over what attributes they would like to receive.
- The amount of obsidian fragments obtainable from vanquishing monsters in skirmishes has been increased.
- The maximum value of the equipment attribute “Enmity+” has been increased.
- The visual effects accompanying the use of abilities of wyverns, avatars, automatons, and beastmasters’ familiars are no longer displayed.
- The following jobs have undergone adjustments.
- Warrior
- The job trait “Max HP Boost” has been added.
Warriors receive this trait at level 30, with the effect increasing in stages at levels 50, 70, and 90.
- Thief
- The recast time of the job ability “Mug” has been decreased from fifteen minutes to five minutes.
- Paladin
- The job trait “Max HP Boost” has been added.
Paladins receive this trait at level 45, with the effect increasing at level 85.
- Cumulative enmity will now increase when using the following job abilities.
Shield Bash / Rampart / Palisade
- Dark Knight
- The casting time of the following spells has been decreased from two seconds to 0.5 seconds.
Absorb-ACC / Absorb-Attri / Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-TP
- Ninja
- The job trait “Max HP Boost” has been added.
Ninjas receive this trait at level 20, with the effect increasing in stages at levels 40, 60, 80, and 99.
- Dragoon
- Wyverns’ defense, magic defense, and Subtle Blow effects have been increased.
- Blue Mage
- The attack power of physical blue magic spells has been increased.
- Job abilities, magic, food, and equipment that affect physical attack are now reflected in the attack power of physical blue magic spells.
* With regard to those effects that raise physical attacks by a percentage, the attack of physical blue magic spells will vary based on the strength of the weapon wielded in the main hand.
- Puppetmaster
- Weapon skills used by automatons have undergone the following adjustments.
- The attribute modifiers of the following weapon skills have been increased.
String Clipper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher / Armor Piercer
- The TP-related modifiers of the following weapon skills have been increased.
Chimera Ripper / Arcuballista / Cannibal Blade / Daze / Knockout / Bone Crusher / Armor Piercer/ Magic Mortar
- The damage-related modifiers of the following weapon skills have been increased.
Chimera Ripper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher
- The attack-related modifier of String Clipper has been increased.
- Geomancers
- The potency of the following geomancer spells has been increased.
Indi-Fury / Indi-Barrier / Indi-Wilt / Geo-Fury / Geo-Barrier / Geo-Wilt
- The effect equipment has on the following geomancy spells has been enhanced.
Indi-Fury / Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance / Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade / Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor / Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance / Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise / Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor
- Rune Fencer
- The job trait “Max HP Boost” has been added.
Rune fencers receive this trait at level 20, with the effect increasing in stages at levels 40, 60, 80, and 99.
- The following categories may now be enhanced by expending job points.
Job Category Effect Warrior Warcry Effect Increases physical attack while under the effects of Warcry.
Increase physical attack by 3.Aggressor Effect Increases physical accuracy while under the effects of Aggressor.
Increase physical accuracy by 1.Monk Chakra Effect Increases the amount of HP recovered when Chakra is activated.
Increase amount of HP recovered by 10.Counterstance Effect Increases attack power of counterattacks while under the effects of Counterstance.
Increase DEX bonus by 2 percent.White Mage Afflatus Solace Effect Increases potency of Cure while under the effects of Afflatus Solace.
Increase Cure potency by 2(*).
* Potency will increase by a fixed amount, not a percentage.
Afflatus Misery Effect Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.
Increase magic damage dealt by Banish by 2.
Increase both the physical accuracy bonus when missing target and additional damage by 1.Black Mage Mana Wall Effect Reduces MP consumed when transferring damage while under the effects of Mana Wall.
Reduce MP consumed by 1 percent.Magic Accuracy Bonus Increases magic accuracy.
Increase magic accuracy by 1.Red Mage Composure Effect Increases physical accuracy while under the effects of Composure.
Increase physical accuracy by 1.Magic Atk. Bonus Enhances Magic Atk. Bonus.
Enhance Magic Atk. Bonus by 1.Thief Steal Recast Reduces the recast time of Steal.
Reduce recast time by 2 seconds.Mug Effect Steals HP when using Mug.
Steal HP equal to 5% of DEX and AGI.
Does not work on undead.Paladin Shield Bash Effect Increases damage dealt with Shield Bash.
Increase damage dealt by 10.Cover Duration Increases the effect duration of Cover.
Increase effect duration by 1 second.Dark Knight Souleater Duration Increases the effect duration of Souleater.
Increase effect duration by 1 second.Weapon Bash Effect Increases damage dealt with Weapon Bash.
Increase damage dealt by 10.Beastmaster Reward Effect Increases amount of pet's HP recovered when using Reward.
Increase amount of HP recovered by 1 percent.Pet Attack Speed Increases attack speed of a called pet.
Increase pet attack speed by 1 percent.Bard Pianissimo Effect Reduces the casting time of songs while under the effects of Pianissimo.
Reduce casting time by 2 percent.Song Accuracy Bonus Increases song accuracy.
Increase song accuracy by 1.Ranger Barrage Effect Increases ranged attack power while under the effects of Barrage.
Increase ranged attack power by 3.Shadowbind Duration Increases the effect duration of Shadowbind.
Increase effect duration by 1 second.Samurai Meditate Effect Increases the amount of TP gained per tick while under the effects of Meditate.
Increase amount of TP gained by 5.Seigan Effect Increases physical defense while under the effects of Seigan.
Increase physical defense by 3.Ninja Ninjutsu Accuracy Bonus Increases ninjutsu accuracy.
Increase ninjutsu accuracy by 1.Ninjutsu Cast Time Reduces casting time of ninjutsu.
Reduce casting time by 1 percent.Dragoon Spirit Link Effect Reduces caster's HP consumption when Spirit Link activates.
Reduce HP consumption by 1 percent.Wyvern Max HP Bonus Increases the maximum HP of wyverns.
Increase max HP by 10.Summoner Elemental Siphon Effect Increases amount of MP recovered when using Elemental Siphon.
Increase amount of MP recovered by 3.Avatar/Spirit Physical Attack Increases avatars' and spirits' physical attack.
Increase physical attack by 2.Blue Mage Chain Affinity Effect Increases physical blue magic skillchain damage while under the effects of Chain Affinity.
Increase skillchain damage by 1 percent.Learning Chance Increases the likelihood of learning blue magic.
Increase likelihood of learning by 1 percent.
* The “Learning Chance” category is scheduled to impart a new effect once the September version update is implemented, but any job points spent on it up until then will carry over.Corsair Quick Draw Effect Increases magic damage dealt with Quick Draw.
Increase magic damage by 2.Ammo Consumption Grants a chance to avoid consuming ammunition.
Increase probability by 1 percent.Puppetmaster Repair Effect Gradually restores automaton's MP when Repair is used.
Amount of MP recovered depends on the item used.
Automaton Oil: +5
Automaton Oil +1: +10
Automaton Oil +2: +15
Automaton Oil +3: +20Deus Ex Automata Recast Reduces the recast time of Deus Ex Automata.
Reduce recast time by 1 second.Dancer Waltz Potency Increases Waltz potency.
Increase Waltz potency by 2(*).
* Potency will increase by a fixed amount, not a percentage.
Flourish I Effect Enhances the effect of Flourishes I.
Enhance different effects depending on the flourish.
Animated Flourish: Increase volatile enmity by 10.
Desperate Flourish: Increase physical accuracy by 1.
Violent Flourish: Increase additional effect: accuracy by 1.
Scholar Stratagem Effect I Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.
Increase magic accuracy by 1.Stratagem Effect II Reduces casting times for spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.
Reduce casting times by 1 percent.Geomancer Magic Atk. Bonus Enhances Magic Atk. Bonus.
Enhance Magic Atk. Bonus by 1.Magic Accuracy Bonus Increases magic accuracy.
Increase magic accuracy by 1.Rune Fencer Swordplay Effect Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.
Increase maximum amounts by 1.Swipe Effect Increases damage dealt with Swipe and Lunge.
Increase damage based on combat skills by 1 percent.
- Alter egos have undergone the following adjustments.
- Alter egos may now be called forth in the following Treasures of Aht Urhgan mission battlefields.
- Shades of Vengeance / Gaze of the Saboteur / Path of Darkness / Nashmeira’s Plea
- The following alter egos have been adjusted.
- Curilla
MP has been increased.
- Excenmille
Combat skills and “Store TP” effect have been increased.
- A category called “Trust” has been added to the action menu.
* Trust spells originally appearing in the magic list have been moved to this category.
- Alter egos may now be called forth after joining those battlefields in which they are usable.
* Note that any alter egos summoned prior to joining will vanish upon entry.
- The visual and audio effects accompanying the calling forth of an alter ego have been changed.
- The level of Velkk in Dho Gates needing to be vanquished for the quest “Velkkovert Operations” has been lowered.
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