Ok maybe I should clarify the above question.....I get what he's saying:
Your loading time is bad because you have 160 spaces, say I'm on WAR, so it looks like this:
WARItem WARItem
WARItem WARItem
WARItem WARItem
WARItem WARItem
....x80 x80
All of the above items are WAR items. Without your inventory system, my inv looks like above with RDM JSE storing in MH. With the inv system, my inv still looks like above. I don't think the inv in your MH affects the load time.
Your mog house/locker/storage do increase loading times, they've said that it does, that's the reason they're reluctant to add more spaces even there, it still reloads each time you zone.
However, items in storage slips/KI storage slips don't cost extra loading time, which is why this system is effectively 22 extra inventories, only 1 of which will cost of us extra loading time.
I started playing since there are only 1 extra storage, as I put furniture in my MH, got WG access, bought token, I got more extra space. I didn't notice a huge load time increase until recent mog wardrobe addition.
Even if other house/locker/storage increases the load time, it's certainly not as bad as mog wardrobe.
Technology wise, I'm not sure if making a storage slips system like that is possible. But only SE can answer that question.
AFAIK It's not the number of items loaded in an inventory that increases loading time, regardless of whether it is accessible or not, only that there is an extra inventory itself matters.
And I cannot imagine that a system like this isn't possible even with our engine, considering KI storage and Moogle Storage exists, the only question is, would it be too much work to implement for them to consider doing.
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