Quote Originally Posted by Afania View Post
I already argued about the merit point system and defend for forcing players to make a decision, so I don't feel like repeating here
The problem is that there usually very little decision to make. There's usually 2 things that outclass everything else and when there's more you just go 5/5 in one and split the other 5 between the useful ones. There needs to be some serious updates to the underdog meritables long before anyone needed to make a serious choice.