Quote Originally Posted by Camate View Post
Hello, everyone.

Adjustments were previously made so that simply having a merit point weapon skill unlocked would still deal practical damage without having to upgrade it. We’d like players to choose whether they want to master a single weapon skill or use merit points to unlock weapon skills that can be used for multiple jobs. As such we do not have any plans at the moment to increase the cap.

In the upcoming version update, we will be making adjustments to weapon skills as a whole, and I believe this will open up the selection of weapon skills that can be used besides the ones learned with merit points. We’d first like to see game conditions after these adjustments are implemented.
Sounds more like to me that the reason they don't want to raise the cap on weaponskill merits is they are phasing them out. Really that makes sense; the R/M/E weaponskills tend to be much better, and with them making the Empyrean weaponskills unlockable, Relic and Mythic can't be too far behind.

Seems to me that these weaponskills were meant more as a buffer until you got your job a fancier non-merit weaponskill.

The other reason they mentioned was that the weaponskills were changed to be better with only one merit point in them. While that was something done for the category 2 job merits for the ones where before it would just lower their crazy high cooldown, not all the job merits got updated and are worthless unless you sink all 5 in them.