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  1. #1
    Player Ulth's Avatar
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    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99

    Rasing the cap on job merits.

    So I did a search for the [dev1210] tag and found someone with a question similar to mine. Only a he never got a response from a Community Rep, so I'm asking again.

    Will there be a raise in the cap for job specific merit points? If not, then why?

    It doesn't need to be a huge raise, just bump it up to a nice even 20. It would allow from melees to use traits, and abilities that previously weren't worth it, and mages a little wiggle room for more spells.
    (7)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I imagine the same way they won't raise Weaponskill category cap... these Merits were suppose to be more exclusive, theres suppose to be a choice you must make based on how you play the job. In the end it usually ends up a lot of people go with a cookie cutter set up, but not everyone.

    Raising it to 20 would allow a lot of jobs to cap all 4 of their Tier II merits, not all of them, but a few of them... Raising to 15 might be a bit more realistic, but I still don't see it happening, again, for the same reason they adamantly refuse to increase the Weaponskill Merit category... they want these things to be limited. Still, hearing it from their mouth is probably the only thing people will accept so maybe they'll come here and say I've got the gist of it.
    (1)

  3. #3
    Player Ulth's Avatar
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    Dec 2013
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    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Hello, everyone.

    Adjustments were previously made so that simply having a merit point weapon skill unlocked would still deal practical damage without having to upgrade it. We’d like players to choose whether they want to master a single weapon skill or use merit points to unlock weapon skills that can be used for multiple jobs. As such we do not have any plans at the moment to increase the cap.

    In the upcoming version update, we will be making adjustments to weapon skills as a whole, and I believe this will open up the selection of weapon skills that can be used besides the ones learned with merit points. We’d first like to see game conditions after these adjustments are implemented.
    Sounds more like to me that the reason they don't want to raise the cap on weaponskill merits is they are phasing them out. Really that makes sense; the R/M/E weaponskills tend to be much better, and with them making the Empyrean weaponskills unlockable, Relic and Mythic can't be too far behind.

    Seems to me that these weaponskills were meant more as a buffer until you got your job a fancier non-merit weaponskill.

    The other reason they mentioned was that the weaponskills were changed to be better with only one merit point in them. While that was something done for the category 2 job merits for the ones where before it would just lower their crazy high cooldown, not all the job merits got updated and are worthless unless you sink all 5 in them.
    (0)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    that actually makes 0 sense, if they're making merit WS weaker in comparison it makes no sense for them to be exclusive.
    (2)

  5. #5
    Player Sapphire's Avatar
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    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Mythic (and now Ergon) WS have been unlockable for ages...
    (0)

  6. #6
    Player Ulth's Avatar
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    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    That's just the thing though. I don't think they aren't meant to be the be-all end-all weaponskill. The cap is there to keep people from relying on them for everything. You can max out three weapons, then when you get the R/M/E weaponskill you lower the points out of it and use it for another.

    Quote Originally Posted by Sapphire View Post
    Mythic (and now Ergon) WS have been unlockable for ages...
    Oops... my mistake.
    (0)
    Last edited by Ulth; 08-15-2014 at 08:56 AM.

  7. #7
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    I agree with the OP. From a pld perspective though I think 20 cap on Group 1 isn't enough. Id like to see the cap for group 1 at 50 so you could put 10 into each ability.

    Lets face it letting pld stun more isn't really going to do much tbh but it will help with enmity generation.

    Holy circle is more or so worthless

    Sentinel being able to be casted more often would do some really good.

    Cover is a joke in it current form, but it has potential if tweaked.

    Rampart is another that has slightly more use if able to be used more often.
    (0)

  8. #8
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    (2)

  9. #9
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Ulth View Post
    That's just the thing though. I don't think they aren't meant to be the be-all end-all weaponskill. The cap is there to keep people from relying on them for everything. You can max out three weapons, then when you get the R/M/E weaponskill you lower the points out of it and use it for another.
    This isn't quite the case though. Sure, some mythic and Empy WSs are top dog, but far from all. Upheaval, Realmrazer, Ruinator, Resolution, and Last Stand are all at the top of the heap when it comes to damage for their weapon types. Some carry an effect/trait that may be desired as well that would earn them a 1/5 at least, such as Shijin Spiral for non-SC situations, Shattersoul for -MDB, Tachi: Shoha for a 5 part SC, Entropy for MP, and Requiescat for breath damage.
    (0)
    7/10/14

  10. #10
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Karbuncle View Post
    that actually makes 0 sense, if they're making merit WS weaker in comparison it makes no sense for them to be exclusive.
    Merit WS still has situational use, I don't think it's wrong to be exclusive if it's not a requirement to play the job.
    (0)

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