Automaton Max MP Boost
Increases the maximum MP of automatons.
Increase maximum MP by 5.
Meant that one, I mean if they think +100mp is too broken (+5 instead of +10 to health), then I really think +200mp going up to +600mp a tick at 30/30. It's just going to be a flatout cap going in a tick of 1/x - It might be better if it was just +200mp on repair, since the niche situation where you wouldn't just deactivate reactivate infers your auto is >100% hp, but popping repair is gonna put it back near 100% anyway, so you could deactivate to recover than mp.

And the auto would have to have low enough mp to not be able to cure anyway.

I don't feel like I have to explain how bad it is.

Buffoons collar.