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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    317

    Pulling the Strings

    I used to really enjoy the level 60 ENM fights. I thought they were a great deal of fun as something to do in your downtime, and would often give unique JSE that would perhaps benefit, but not break their classes.

    Now, I'm in no way a fan of locking rewards behind content like this, but I've noticed a trend of locking items behind content that only certain jobs are able to participate in. Case in point, Turbo Charger II, this bcnm is not puppetmaster friendly, but getting those attachments requires you to get the item and craft it. As such, they're pretttttyyy expensive.

    Similarly, a lot of the higher level Beastmaster jug pets are crafted, and the hq rate on those are quite low. Instead of being reliant on other players, it would be nice for them to have a way to effectively solo some of their jug pets (They'd have to drop in higher quantities than just one, though. Perhaps an item that dispenses 12x jug pets on use.)

    Anyway, I just thought that content like that might be a bit of solo fun. We haven't seen ENMs for a while. I guess they'd be harder to balance with ilvl, but you could always have them scale a bit, or be for players at 117/119 since the difficulty gap between two ilvls isn't huge.

    I'd love more unique things like the items that those enms provided. But less Mulch. Every single time I'd get mulch. Nobody likes mulch.
    (4)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    317
    Actually, a lot of the items were kind of bad - Make the rewards better too!

    I did like the ENMS.
    (0)