Well, this is certainly more an issue than ever. Now without the wyvern the DRG is missing a boatload of beneficial stats. Lets not forget that if you're soloing hard stuff on drg where you need to use healing breath you cannot at all engage in a fight until the wyvern is back. A 20 minute recast on an essential job function is completely ludicrous. The wyvern sure is nigh invincible, but the DRG is not.

I'd really be ok with a 2nd call wyvern timer that has a weakened wyvern with a 5min duration just like the regular weakness. It's just completely insane that I should have to wait up to 20 minutes just to fight again when solo, which also includes normal weakness timer of 5 mins. The penalty for dying multiple times shouldn't vary depending on job.