The fact that the devs think the wyvern isn't nigh invincible is a clear sign to me they either don't play the game or use flawed statistics automatically gathered about the game itself.

When I used to do multiple delve runs a week on my DRG, my wyvern never died to my memory except once when they were Doomed which was totally my fault that I didn't get out of range in time. In every other case, my wyvern had died because I had died. Between spirit link and Steady Wing at low % when swapping in tons of wyvern HP, my wyvern essentially never dies.

What I typically have historically used DRG for is low man events, around 3-6 where healing isn't mission critical to be at 100% at all times as the sole main healer. So I go DRG/Mage and provide decent DD with hate-free heals. However, sometimes I will die, reraise, call wyvern, then die again from an AoE, and as we all know, when that happens, I have to wait literally 20 minutes just to be useful again. {20 mins is typically the entire time the rest of the event lasts or it's an extremely long time go to without wyvern heals}

To sit there and be severely dampened on the DD front and effectively useless as a healer for 20 minutes based on "The wyvern needs to be more invincible than everything ever" and to think that's OK is completely asinine.


Let's not forget that occasionally when I die and reraise when solo I will let my wyvern tank because they're effectively invincible. The huge -damage taken%, spirit link, and steady wing giving tons of stoneskin and plenty of time to recast spirit link, I will unweaken long before the wyvern dies.

Quote Originally Posted by Grekumah View Post
Additionally, we feel that players lack the methods to tend to wyverns that have suffered a lot of damage, so we will be looking into adding new methods to heal wyvern HP as well as adjustments for Steady Wing.
I guess you guys forgot about Dawn Mulsum. Oops.