If they can make Cannibal Blade a lot better that'd be quite nice. It's not gonna fix anything, but being able to do a static amount of damage that also heals our automaton is gonna be really beneficial. I just wish we could set "Default WS" that they'd use unless prompted otherwise. Cannibal Blade going up to, let's say, 1500 dmg would be ideal, not too broken, let's the automaton survive a while, is... insignificant damage wise, but could be a tool to use during the times repair is down.
I'd like to hear what's going to be done with Attuner/Targer Marker too. That is promising. If you extend the duration of maneuvers, or have them be similar to runes.. Manually cancel-able, infinite duration.. Adjusting our pet to the situation would be easier and we'd no longer have to worry about the DPS we'd lose from ja spam. We could also target the best ws for the situation.
Or have some kind of Ayame type function built into one of the automaton. I feel like Magic Mortar would be infinitely better if we could chain a Victory Smite off the back of it. At the minute I either Tactical switch, or force Knockout with the Inhibitor. I find it really suspect that they haven't incorporated what they've done with trusts back into Pet/Automaton AI. SE have an issue with modularity, where they view each component as its own thing, and never use it to enhance other things. There's a lot that could be done with the Slotting system in place currently, or something with Monstrosity and Beastmaster. Pankration and Beastmaster. They're thrown out or kept on their own despite them having utility elsewhere.
I mean there's already an attachment for that, just... extend Inhibitor a bit.

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