That is a blatant strawman.
Also, I'm pretty sure a Free to Play game wouldn't charge a monthly subscription fee. Or make it so easy to progress without paying for the premiums. A free to play would offer desirable premium items directly in exchange for money. Not moderately decent and mostly outdated stuff in exchange for gradually acquired points. I'm trying to imagine the planning meeting for this sinister moneymaking plan you're describing.
"Hey we're losing our subscriber base. We need to make more money of Final Fantasy 11."
"What if we tried a free to play model?"
"So we're going to cancel subscription fees?"
"No."
"So we're going to offer gil and highly coveted items in exchange for real world currency?"
"No. We're going to offer people points for logging in. If they pay an extra dollar for a character then they can get 4600 points accumulated gradually over the course of a month."
"Ok. A dollar to get some special in game currency over the course of a month seems a little unorthodox. Can this currency accumulate over time? Could some get, say, 55,000 points over the course of a year?"
"No! The points expire after a month."
"Ok. So then they can get items like Relic, mythic, and empyrean weapons? Or high quality armor? Or desirable accessories like a Defending Ring?"
"Nope!"
"What about heavy metal plates, riftcinder, riftdross, pluton, beitsetsu, and riftborn boulders? People really want those."
"No."
"So what can they get?"
"Well do you remember Abyssea armor? The obsolete equipment almost nobody uses? We could give them that."
"I dunno. That's not really useful. Could they at least get this every month so that if someone runs out of points they can wait until next month?"
"No. We'll randomize the prizes from month to month so that people are never sure if they can get these."
"Or useless but kinda fun costume items."
"Hmm."
"Or an experience point ring that will effectively be useless because it's stuck on the secondary character."
"..."
"Well... we won't give Defending Ring directly but we'll give pop items to spawn the monster that drops the item to spawn the monster that drops Defending Ring. People will eventually get it."
"Oh so they will just get extra characters for this one item and they mail that spawn item to the main character?"
"No they can't mail it. They'll have to get someone to help."
"So we give unremarkable and obsolete items, selected randomly, which people can easily get with their existing character, in exchange for points which are accumulated gradually and expire every month?"
"Yes!"
"Brilliant!"
I know you've got some raging hard on of bitterness for this game and this all makes perfect sense to you, but this login campaign has none of the characteristics of freemium games.